Tag Archives: artificial intelligence

When AI Becomes Too Powerful To Export: Anthropic, Fable 5, Mythos 5, and the moment AI became national security

There are moments in technology when you can almost hear the gears of history clicking into place.

Not loudly. Not with fireworks or a bloke in a shiny suit standing on stage telling us that everything has changed. More often, it happens quietly, in a blog post, a government letter, or a hurried statement published late in the day.

This feels like one of those moments.

Anthropic has announced that it is suspending access to its Claude Fable 5 and Claude Mythos 5 models after receiving a directive from the US government. The reason given is national security. The result is that Anthropic has had to abruptly disable the models for all customers, because the order reportedly prevents access by any foreign national, whether inside or outside the United States.

That even includes foreign national Anthropic employees.

Just pause on that for a moment.

We are not talking about a graphics card being shipped overseas. We are not talking about a missile guidance chip, a military radar system, or some piece of exotic lab equipment. We are talking about access to an artificial intelligence model.

Software has just been treated like a controlled strategic asset.

What are Fable 5 and Mythos 5?

Only a few days before this happened, Anthropic had announced Claude Fable 5 and Claude Mythos 5.

Fable 5 was presented as a highly capable model for general use, sitting above Anthropic’s previous Opus class models. It was described as being especially strong at software engineering, research, visual understanding, long running tasks and complex knowledge work.

Mythos 5, meanwhile, appears to be the more restricted version, intended for trusted partners, particularly in areas such as cyber defence and critical infrastructure. In simple terms, Fable 5 was the version with more safeguards. Mythos 5 was the version where some of those safeguards could be lifted for trusted users.

Anthropic’s argument was that these systems could do a great deal of good. They talked about helping cyber defenders secure important software, assisting with scientific research, and accelerating work in areas such as life sciences.

And that is where the difficult bit begins.

The same capability that helps a good actor find vulnerabilities in software can also help a bad actor find vulnerabilities in software. The same intelligence that can help researchers solve hard problems can also lower the barrier for people who should not be anywhere near those tools.

That is the uncomfortable dual use problem at the heart of advanced AI.

The jailbreak question

According to Anthropic, the US government’s concern appears to be around a possible way of bypassing, or “jailbreaking”, Fable 5’s safeguards.

A jailbreak in this context means finding a way to persuade the AI to ignore or work around its safety systems. Anyone who has used AI tools for a while will know that safety systems can sometimes be a bit clumsy. They can refuse harmless requests, misunderstand context, or behave like an over cautious supply teacher on a school trip.

But at the frontier end of AI, the stakes are rather higher than asking for a dodgy limerick or persuading a chatbot to roleplay as an unfiltered assistant. Here, the concern is that a model might be coaxed into helping with cybersecurity work in a way that could be misused.

Anthropic says it has only received limited evidence of a narrow jailbreak and that the vulnerabilities involved were already known and relatively minor. It also says other publicly available models can identify similar issues without needing any special bypass.

That is important, because it gets to the heart of the argument.

If every powerful AI model can be jailbroken in some narrow way, does that mean none of them should be released?

Or does it mean the industry needs layered defences, monitoring, responsible access programmes and clear rules?

Anthropic clearly believes the latter.

A sudden and very public clash

What makes this story so striking is not just the safety issue. It is the speed and bluntness of the response.

Anthropic says it received the directive at 5.21pm Eastern Time and that the letter did not give specific details of the national security concern. The company is complying with the order, but it also says it disagrees with the decision and believes the action was not transparent, fair, clear, or grounded in technical facts.

That is unusually direct language from a major AI company.

It is also a sign of the times. The relationship between AI labs and governments is going to become one of the defining technology stories of the next few years. These companies are building systems that may become essential to business, science, software development, education, defence, healthcare and almost every corner of modern life.

Governments are not going to sit back and treat that as just another app.

When AI Becomes Too Powerful To Export: Anthropic, Fable 5, Mythos 5, and the moment AI became national security
When AI Becomes Too Powerful To Export: Anthropic, Fable 5, Mythos 5, and the moment AI became national security

The export control problem

For years, the big AI export control story has mostly been about chips. Who can buy the most advanced GPUs? Which countries can access the hardware needed to train frontier models? How do you stop sensitive capability moving across borders?

This Anthropic story changes the focus.

Now we are talking about controlling access to the model itself.

That opens up a whole set of awkward questions.

  • What happens if a UK business builds a product around an American AI model and access is suddenly removed?
  • What happens to customers who have paid for a service?
  • What happens to employees of the AI company who are not US citizens?
  • What happens when powerful models are used through cloud platforms, APIs, apps and enterprise tools across dozens of countries?

For businesses, this is a bit of a wake up call.

Many companies are now rushing to bolt AI into their workflows. Customer service, coding, document analysis, marketing, finance, legal review, research, data extraction, the lot. But this story is a reminder that access to the most advanced models may not always be guaranteed.

It is not enough to ask, “Which model is best?”

You also have to ask, “What happens if it disappears tomorrow?”

The Gadget Man view

I find this fascinating because it marks a shift in how we think about AI.

For most people, AI still feels like a clever website. You type something in, it replies, and occasionally it makes you wonder whether the future has arrived slightly ahead of schedule.

But at the very top end, these models are becoming more like infrastructure. They are tools that can write code, analyse huge amounts of information, interpret images, reason through complex problems and assist in scientific work. They are no longer just novelty chatbots. They are engines of capability.

And that makes governments nervous.

Some of that nervousness is reasonable. A powerful AI system in the wrong hands could be dangerous. Nobody sensible should pretend otherwise.

But there is also a danger in sudden, opaque intervention. If companies are told to build safely, test thoroughly, work with governments, create safeguards and develop trusted access programmes, then the rules need to be clear. Otherwise, innovation becomes a guessing game.

Anthropic’s frustration seems to be that it believes it did many of the right things. It says it worked with government, carried out extensive testing, used strong safeguards and adopted a defence in depth approach. Yet it still found itself having to pull access almost immediately.

That will worry a lot of people in the AI world.

What does it mean for ordinary users?

For most casual users, probably not much today.

Access to Anthropic’s other models is not affected, and many people will not have been using Fable 5 or Mythos 5 yet. But the wider meaning is more significant.

This is a glimpse of the future of AI regulation.

The most advanced models may not be treated like ordinary software products. They may be controlled, restricted, monitored and sometimes withdrawn. Access may depend on who you are, where you are, what you are doing, and whether a government believes the system crosses a national security threshold.

That might sound dramatic, but it is not science fiction anymore. It is happening.

My closing thought

There is an old pattern in technology.

First, something looks like a toy.

Then it becomes useful.

Then it becomes essential.

Then it becomes strategic.

AI has moved through those stages at a frankly ridiculous speed.

The Anthropic Fable 5 and Mythos 5 story may turn out to be a misunderstanding, as Anthropic suggests. Access may be restored. The details may become clearer. The technical risk may prove to be less dramatic than the government feared.

But even if all that happens, the line has still been crossed.

A government has looked at an AI model and treated it as something powerful enough to restrict on national security grounds.

That is not just a story about Anthropic.

That is a story about where AI is heading next.

And whether we like it or not, the future of artificial intelligence is no longer just about clever prompts, faster coding, or shinier demos.

It is about power, trust, borders and control.

Welcome to the next chapter.

 

Half of Workers Fear AI Will Take Their Jobs, and I Can Understand Why

Artificial Intelligence is everywhere at the moment.

It is in our phones, our laptops, our search engines, our photo apps, our cars, our customer service systems and, increasingly, our workplaces. For those of us who love technology, AI is fascinating. I use it, I write about it, I test it, and I can see enormous potential in what it can do.

But there is another side to this story, and it is one we cannot afford to ignore.

A new mass survey by GMB Union has found that almost half of workers are worried AI will take their job. The survey, which questioned 5,294 workers across a range of sectors in May and June 2026, found that 48 per cent are concerned that the introduction of Artificial Intelligence in their workplace could lead to them losing their job.

That is not a small number. That is not a fringe concern. That is nearly one in two workers looking at the rapid rise of AI and wondering whether the machine is coming for them next.

The same survey found that 58 per cent of workers believe AI will take jobs away in their workplace. Almost a third said their employer has already introduced AI, and around a quarter of those said AI is now doing tasks they would usually do themselves.

Perhaps most worrying of all, nearly half said AI is being used to track the activity of them or their colleagues during working time.

AI as a tool, or AI as a workplace watchdog?

That, for me, is where the conversation changes.

There is a world of difference between using AI as a helpful tool and using it as a digital overseer. One can make work easier, safer and more productive. The other risks turning workplaces into something cold, monitored and deeply uncomfortable.

This week, there have also been reports of around 1,000 jobs at Asda’s George brand being affected as the supermarket expands its use of AI and automation. Nestlé is also planning hundreds of job cuts at UK sites, with concerns that many roles could be replaced by AI and robotics.

Robert Battell, a Nestlé worker, is due to speak at GMB’s annual congress in Blackpool about what this means for workers on the ground. His words are stark. He describes the heartbreak of seeing colleagues and friends lose their jobs and be replaced by robots.

And that is the human bit we must not lose sight of.

Behind the buzzwords are real people

Behind every phrase like “efficiency savings”, “automation”, “streamlining” or “digital transformation”, there are real people. People with mortgages, rent, children, caring responsibilities, bills, routines and lives built around the work they do.

I am not anti-AI. Far from it. I think AI could be one of the most important technological developments of our lifetime. Used properly, it can help people work smarter. It can take away dull, repetitive tasks. It can help with accessibility, creativity, admin, logistics, research, design, customer support and countless other areas.

But the key phrase there is “used properly”.

Technology should serve people, not quietly replace them with no safety net.

This is our Industrial Revolution moment

The Industrial Revolution changed the world of work forever. Machines altered entire industries, and society had to adapt. AI feels like another of those moments.

It is not just another piece of software. It is a shift in how work itself is organised, measured and valued.

That means we need a serious conversation about rules, protections and responsibilities.

If AI removes a task, what happens to the person who used to do it? Are they retrained? Redeployed? Supported? Or simply shown the door?

If AI is being used to monitor staff, who decides what is fair? How much tracking is too much? What happens when an algorithm gets it wrong?

And if companies are saving money by replacing people with automation, what responsibility do they have to the communities and workers who helped build those businesses in the first place?

AI is not the enemy

AI is not the enemy. Badly used AI is the problem.

There is a version of the future where AI helps doctors, teachers, engineers, designers, drivers, warehouse staff, office workers and small businesses do more with less stress.

There is another version where it becomes a blunt cost-cutting tool, used to squeeze every last drop of productivity out of people before replacing them altogether.

We still have a choice about which version we build.

The technology is moving quickly. The question now is whether the laws, workplace protections and business ethics can move quickly enough to keep up.

Because if half of workers are already worried AI will take their job, then this is no longer some distant debate about the future.

It is happening now.

I created my own awesome comic strip using ChatGPT

Every now and again, a piece of technology comes along that makes me grin like a child who has just found a secret compartment in a toy robot. This week, that technology was ChatGPT image generation.

I started with a simple idea: what if The Gadget Man was not just a blog, a podcast, or a bloke surrounded by cables, 3D printers, strange gadgets and half-finished ideas, but an actual comic book hero?

Not a cape-wearing superhero. Not someone bitten by a radioactive soldering iron. Just a gadget-loving chap with a cup of tea, a slightly dangerous number of ideas, and the ability to solve problems with technology, common sense and the occasional dramatic pose.

So I gave ChatGPT a photo of myself and typed the following prompt:

This is The Gadget Man, create a 2 page american style comic strip about him stopping a cyber attack by martians

First Draft of The Gadget Man
First Draft of The Gadget Man

And there it was. A full two-page comic book spread featuring The Gadget Man battling Martians who were attempting to take over Earth’s systems. It had panels, speech bubbles, glowing screens, alien spaceships, dramatic lighting, and just the right amount of over-the-top comic book nonsense.

There was one small problem. In the final panel, instead of the crowd saying “Thanks Gadget Man!”, the speech bubble said “Thanks Gadget Giant Man!”

So I simply replied:

the last panel says THANKS GADGET GIANT MAN!, it should say THANKS GADGET MAN!

And ChatGPT corrected it.

The Gadget Man and The Alien Cyber Attack
The Gadget Man and The Alien Cyber Attack

That was the moment it really clicked. This was not just asking a computer to make a picture. This was creative direction. I could guide the scene, spot issues, refine the result, and build a series.

The Gadget Man Comic Universe Begins

Once the first comic was created, I did what any sensible adult would do. I immediately made several more.

The next prompt was:

Excellent, create another comic about Gadget Man visiting Scotland and saving them from EV Charger problems

The Gadget Man and the Mystery of the Scottish EV Chargers
The Gadget Man and the Mystery of the Scottish EV Chargers

This produced a wonderfully ridiculous adventure in which The Gadget Man travels north of the border to rescue Scotland from faulty EV chargers, broken apps, signal problems and confused motorists. There were Highland cows, charging stations, Scottish scenery, and, naturally, the sort of technological tinkering that saves the day.

Then came one of my favourites:

Create another comic featuring Gadget Man 3d Printing an elaborate controller for use with his VR headset to play Elite Dangerous

The Gadget Man and the 3d Printed Elite Dangerous Controller
The Gadget Man and the 3d Printed Elite Dangerous Controller

This one was pure Gadget Man territory. 3D printing, VR, Elite Dangerous, switches, buttons, joysticks, wiring, and a controller that looked as though it had been designed by someone who had spent far too long thinking, “You know what this game needs? More buttons.”

After that, Vanessa joined the adventure.

Create another comic featuring Gadget Man and his sidekick wife Vanessa. Their adventure is finally getting away for a break at the coast

Gadget Man and Vanessa go to the Coast
Gadget Man and Vanessa go to the Coast

The result was a seaside adventure featuring Gadget Man and Vanessa finally escaping for a well-earned break, only to find that even a trip to the coast can turn into a heroic mission when technology, transport and holiday chaos collide.

Of course, Vanessa deserved a break from all this madness, so I followed up with:

Create another comic featuring Gadget Man looking after the house whilst Vanessa spends two well deserved days at a Spa Retreat

The Gadget Man: Vanessa goes to the Spa
The Gadget Man: Vanessa goes to the Spa

This produced a domestic disaster story full of smart home alerts, robot vacuums, laundry mountains, kitchen chaos and Gadget Man attempting to maintain order while Vanessa relaxed in peace. In other words, science fiction with a suspicious amount of truth in it.

Finally, I went bigger. Much bigger.

create another comic book featuring Gadget Man. This time he goes to the ISS to correct it’s orbit

The Gadget Man Saves the ISS
The Gadget Man Saves the ISS

Yes, The Gadget Man went to space. The International Space Station had an orbital problem, and naturally the only person qualified to give it “a little nudge” was a man with a tool belt, a mug of tea, and an alarming level of confidence.

To finish the project, I also created a header image for this very article:

create a header image in the same style showing The Gadget Man creating the comic using ChatGPT

I created my own awesome comic strip using ChatGPT
I created my own awesome comic strip using ChatGPT

That image showed The Gadget Man at his desk, creating comics using ChatGPT, surrounded by gadgets, screens, sketches, tools and the usual creative chaos. It perfectly captured what this whole experiment was about.

Why This Is Possible Now

What makes this so interesting is not simply that ChatGPT can generate an image. Image generators have existed for a while. The difference now is the conversational workflow.

OpenAI describes ChatGPT Images as a tool that can create new images and edit existing ones directly inside ChatGPT. You can ask for an image in plain English, refine it, adjust the composition, and explore new visual directions without needing to start from scratch each time. OpenAI also notes that recent image generation models are designed to follow prompts more accurately, render text more effectively, and use chat context, including uploaded images, as visual inspiration

That last point is important. I was not typing a technical command into a complicated art package. I was having a conversation. I could say “make this a two-page American-style comic strip”, then “change that wording”, then “now do one in Scotland”, then “now add Vanessa”, and ChatGPT understood the creative thread.

It feels less like using software and more like working with an incredibly fast illustrator, layout artist, letterer and visual brainstorming partner, all rolled into one.

The Magic Is in the Iteration

The real power here is not the first image. It is the second, third, fourth and fifth version.

Traditional creative work often involves a long gap between idea and result. You sketch, brief, wait, revise, wait again, make changes, and eventually arrive at something close to what you imagined.

With ChatGPT, the loop is much shorter. You can create a concept, respond to it, correct it, extend it, and build a whole fictional world in minutes. OpenAI’s own guidance highlights this ability to generate and refine images using clear prompts, request variations, adjust composition or size, and produce polished visuals quickly.

For someone like me, with a head full of odd ideas, half-remembered pop culture references, gadgets, stories, jokes, and technical rabbit holes, this is incredibly powerful.

I do not need to stop at “Wouldn’t it be funny if…”

I can actually see it.

What This Means for Artists

Now, this is where things become more complicated.

As exciting as all this is, it also raises serious questions for artists, illustrators, designers and the wider creative industry.

On one hand, tools like ChatGPT could be hugely empowering. They allow people who cannot draw to visualise ideas. They help writers create concept art. They help small businesses produce mock-ups, campaign ideas, storyboards, social media graphics and playful content that might previously have been out of reach.

For independent creators, this could be a revolution. A blogger can create a comic strip. A podcaster can build a visual world. A small business can prototype adverts. A game designer can test character ideas. A 3D printing enthusiast can imagine packaging, instructions, posters, comics and product artwork without needing a full design department.

But there is another side.

Professional artists have every right to be concerned. If companies decide to replace commissioned artwork with AI-generated images purely to save money, that has consequences. If the visual language of artists is absorbed, imitated and mass-produced without care, credit or fair compensation, that is not something we should casually ignore.

There is also the question of value. Art is not just the finished image. It is experience, taste, judgement, intention and human interpretation. A good artist does not simply “make a picture”. They solve visual problems. They understand emotion, framing, symbolism, storytelling and audience. AI can generate astonishing things, but it does not live a life. It does not have childhood memories, favourite comics, personal grief, humour, nostalgia or the strange little sparks that make human creativity so fascinating.

A Tool, Not a Replacement for Imagination

The way I see it, ChatGPT does not remove the need for creativity. It shifts where the creativity happens.

The prompt matters. The idea matters. The direction matters. The ability to look at an image and say “that is nearly right, but the final speech bubble is wrong” matters.

In my Gadget Man comic experiment, ChatGPT created the images, but the idea came from a very human place: my own interests, my humour, my love of gadgets, my fondness for comic book drama, my 3D printing obsession, my VR tinkering, my family life, and my lifelong habit of turning ordinary things into stories.

That is where I think these tools are at their best. Not replacing imagination, but amplifying it.

The Future of Comic Creation?

Will AI-generated comics replace traditional comics? I hope not.

Will they change how people make comics? Almost certainly.

We may see writers using AI to storyboard ideas before handing them to professional artists. We may see artists using AI for rough concepts, layouts, backgrounds or experimentation. We may see hobbyists creating personal comics for fun, families, blogs and social media. We may also see new kinds of hybrid workflows where human creators and AI tools sit side by side.

There will be arguments, and there should be. Creative industries need rules, ethics, transparency and respect for human artists.

But there is also something genuinely wonderful about being able to type a sentence and watch a ridiculous idea become visible.

Final Thoughts

What started as a quick experiment became a whole mini comic universe.

The Gadget Man fought Martians, fixed Scotland’s EV chargers, 3D printed a controller for Elite Dangerous, went on holiday with Vanessa, survived domestic chaos during a spa weekend, corrected the orbit of the ISS, and then sat down to create the comics using ChatGPT.

That is absurd.

It is also brilliant.

For me, this is exactly what technology should do. It should unlock ideas. It should make us laugh. It should help us create things that would otherwise remain trapped in our heads.

And if it occasionally turns “Gadget Man” into “Gadget Giant Man”, well, that is all part of the adventure.

Another day. Another gadget. Another comic created.

Gadget Man Signing Off
Gadget Man Signing Off

From Pixels to Platinum: When AI Designed My New Hairstyle

From Pixels to Platinum: When AI Designed My New Hairstyle

There’s something oddly thrilling about letting technology take creative control. I’ve spent years testing gadgets, reviewing innovations, and exploring the limits of artificial intelligence — but this time, I let the tech get a little more personal.

A few weeks ago, I asked Midjourney — my go-to AI image generator — a simple question:
“What would The Gadget Man look like with a fresh new hairstyle?”

The result was, quite frankly, impressive. The AI produced a series of strikingly realistic portraits featuring a textured, platinum-blonde cut that looked part cyberpunk, part 21st-century rockstar. I loved it. The catch? It wasn’t real… yet.

The AI Concept

Armed with a few reference prompts and an experimental mindset, I spent an evening fine-tuning the digital version of myself. Midjourney, in its infinite wisdom, decided that bleached hair and choppy texture were the future of The Gadget Man brand.

At first, it was just a bit of fun. But the more I looked at the AI render, the more I realised — this was something I could actually pull off. So, I decided to make it happen.

Turning AI Into Reality

I booked an appointment with my stylist and brought along the AI images on my phone — full 360-degree green-screen shots of the “digital me.” It’s not every day you walk into a salon and say, “I’d like this look, please — it was designed by artificial intelligence.”

To their credit, they didn’t flinch. Instead, we broke it down into human-achievable steps:

  • The Cut: Short, faded sides with plenty of texture on top.
  • The Style: Tousled and natural, with enough lift to keep things casual.
  • The Colour: A cool, silver-white platinum tone — bold but clean.

The Result

Wait and see!!!

AI as a Creative Partner

This little experiment isn’t just about hair — it’s about what happens when AI moves from the screen into the real world. Whether it’s designing products, testing ideas, or in this case, reinventing a hairstyle, AI has become a kind of creative partner.

From Pixels to Platinum: When AI Designed My New Hairstyle
From Pixels to Platinum: When AI Designed My New Hairstyle

 

From Pixels to Platinum: When AI Designed My New Hairstyle
From Pixels to Platinum: When AI Designed My New Hairstyle

Coming soon: a behind-the-scenes video of the full transformation — from my original hairstyle to the final platinum reveal. Keep an eye on The Gadget Man socials for the big unveil.

#TheGadgetMan #AIstyle #MidjourneyToReality #TechMeetsHuman #FromPixelsToPlatinum

How I Wrote an Retro 80s-Inspired Adventure Game About The KLF

If you grew up in the 1980s, you’ll remember that unmistakable feeling of loading a game on your ZX Spectrum, Commodore 64, or BBC Micro. The hypnotic screech of the cassette loading, the colour bars flickering on screen, and that eternal moment of suspense — would it load this time, or had the tape stretched just enough to doom you to a R Tape Loading Error?

Loading the KLF Adventure
Loading the KLF Adventure

Fast forward to the 2020s and, somewhere between my love of retro computing, The KLF’s music, and an itch to make something creative, I decided: I’m going to write a text adventure game. Not just any text adventure, but one dripping with late-night 80s energy, pop culture references, and a healthy dose of KLF mythology.

The KLF Adventure Begins
The KLF Adventure Begins

It started innocently enough — I wanted to relive the magic of the Scott Adams-style adventures I played as a kid. Those games weren’t about graphics; they were about imagination. Every location, every object, every strange instruction was something you had to picture in your head. And if you were a bit obsessive (guilty), you’d spend hours mapping every room on graph paper.

Finding the Right Ingredients

The KLF have always been masters of mystery — their story threads through pop hits, art projects, strange performances, and burning a million pounds on a remote Scottish island. That mix of chaos, humour, and myth-making was perfect for a game world.

I started building a map: fictional places merged with real ones from KLF history. Bold Street in Liverpool. The Cavern Club in the 1960s. A boathouse with a roaring fire. And, naturally, Trancentral — the spiritual HQ of The KLF. I even included surreal locations like the “Little Fluffy Cloud Factory” and “Maze of Caves” for that dreamlike adventure feel.

Travel Back in Time to The Cavern Club in 1961
Travel Back in Time to The Cavern Club in 1961

The NPCs? Oh, they had to be special. Sigmund Freud gives cryptic instructions. Ivan Pavlov demands you “Lie Down” before telling you to “Keep Calm”. Even Denzil the Baker makes an appearance, along with other nods that KLF fans will appreciate.

Building It Like It’s 1984 — With a 2025 Twist

I didn’t just want to write about the 80s — I wanted it to feel like the 80s. So I coded the game in a modern environment but kept the old-school constraints: short descriptions, tight vocabulary, and a parser that understands commands like GO NORTH, GET TICKET, or SAY CHILLOUT.

Don't get stuck in the record industry execs meeting!!!
Don’t get stuck in the record industry execs meeting!!!

But here’s the twist — I didn’t do it alone. My coding partners were Gemini CLI and OpenAI Codex, coding with me directly in my command line. The imagery was created using ChatGPT, with animations by Midjourney. The music came courtesy of Suno, while the sound effects were crafted by ElevenLabs. Together, these AI tools became my team of coders, designers, composers, and consultants, enabling me to bring this game to life in a way that would have been impossible on my own.

And because I couldn’t resist going full retro, I’ve also been experimenting with encoding the game into audio so it can be loaded into a ZX Spectrum emulator straight from a physical cassette tape. Because why not?

Timeslips abound in Bold Street with alternate timelines showing Mick Hucknall driving the Ice Kream Van!
Timeslips abound in Bold Street with alternate timelines showing Mick Hucknall driving the Ice Kream Van!

The Result

What emerged is The KLF Adventure — part game, part interactive art piece, and part love letter to the days when imagination did the heavy lifting. It’s an 80s-inspired world you can explore, puzzle over, and get gloriously lost in. It rewards curiosity, nods knowingly to KLF lore, and might just make you say “What Time Is Love?” at least once.

For me, this wasn’t just a coding project. It was a way of reconnecting with that kid who sat cross-legged in front of a rubber-keyed Spectrum, waiting for the next adventure to begin. Only now, I’m the one writing the adventure — with a 21st-century team of AIs by my side.

You can even find me in the game... But where?
You can even find me in the game… But where?

If you fancy diving in, the game is live at klfgame.co.uk. Just remember: keep your wits about you, don’t trust every whisper, and above all… CHILLOUT. Twice.

The UK’s AI Opportunities Action Plan: A Bold Vision for the Future

Artificial Intelligence is not just the technology of the future—it’s the force shaping our present. Recognising this, the UK government has unveiled the AI Opportunities Action Plan, an ambitious roadmap designed to cement Britain’s position as a global AI superpower.

Prime Minister Keir Starmer, in his foreword to the plan, described AI as “the defining opportunity of our generation”, highlighting its transformative potential across public services, healthcare, education, and beyond. The plan outlines 50 recommendations aimed at harnessing AI’s potential to drive innovation, improve lives, and ensure Britain leads in this fiercely competitive sector.


A Vision Rooted in Innovation and Leadership

The Action Plan reflects the UK’s rich history of innovation—from Turing to Lovelace—and leverages the country’s strengths in world-class universities, pioneering tech companies, and a commitment to ethical AI. The government’s mission is clear: be a creator, not just a consumer, of AI breakthroughs.

Key priorities include:

  • Building cutting-edge AI infrastructure.
  • Creating AI Growth Zones to attract investment and foster innovation.
  • Supporting AI adoption in public and private sectors.
  • Addressing the growing demand for AI skills and talent.
  • Strengthening regulations to build trust and promote innovation.
The UK's AI Opportunities Action Plan: A Bold Vision for the Future
The UK’s AI Opportunities Action Plan: A Bold Vision for the Future

Key Highlights from the AI Opportunities Action Plan

  1. Supercomputing for AI:
    The UK will expand its sovereign compute capacity by 20x by 2030, starting with the creation of a state-of-the-art supercomputing facility. AI researchers and SMEs will benefit from powerful resources like Isambard AI in Bristol and Dawn in Cambridge, helping drive economic growth through innovation.
  2. AI Growth Zones (AIGZs):
    The government will pilot AI Growth Zones at sites like Culham, home to the UK Atomic Energy Authority, which will feature one of the UK’s largest AI data centres. These zones aim to accelerate AI infrastructure development while creating jobs and boosting local economies.
  3. Energy for AI:
    With AI’s energy demands growing, the government will establish an AI Energy Council to explore clean, renewable energy solutions, including the use of Small Modular Reactors (SMRs), ensuring sustainable growth in the sector.
  4. The National Data Library:
    Public sector data will be unlocked securely and ethically to drive AI research. The National Data Library will give researchers access to high-value datasets, ensuring that AI advancements directly benefit society.
  5. AI Skills Pipeline:
    To address the skills gap, the government will launch initiatives like an AI scholarship programme and expand pathways into AI education and careers, ensuring diversity in the talent pool.
  6. Safe and Trusted AI:
    By strengthening institutions like the AI Safety Institute, the UK will ensure that advanced AI models are safe, reliable, and aligned with societal goals.
  7. Public Sector Transformation:
    AI pilots, like the Caddy project, will revolutionise public services by automating tasks, improving efficiency, and giving staff more time for meaningful face-to-face interactions.

Why This Matters

AI has the potential to transform every aspect of our society, from reducing NHS waiting lists to revolutionising education and speeding up planning applications. The UK government’s proactive stance reflects the importance of staying ahead in the global AI race.

“Some countries will make AI breakthroughs and export them to the world. Others will be left to import them. This plan ensures Britain is the former,” said the Prime Minister.


Next Steps

The government is already taking action to implement the recommendations. From scaling up compute resources to introducing sector-specific AI champions, the Action Plan is geared to deliver tangible results. By Spring 2025, further details will emerge, including a Compute Strategy, additional AI Growth Zones, and updates on AI regulation.


A Bold Plan for a Transformative Future

The AI Opportunities Action Plan is more than a vision—it’s a blueprint for securing the UK’s place as a global leader in AI innovation. Whether it’s creating jobs, improving public services, or fostering groundbreaking discoveries, the plan is set to shape a future where AI works for everyone.

What do you think of the UK’s bold AI ambitions? Will this plan keep Britain at the forefront of global innovation? Share your thoughts in the comments below!

The UK’s AI Strategy: A Step Towards Global Leadership?

In a bold move to position the UK as a global leader in artificial intelligence, Prime Minister Keir Starmer and Technology Secretary Peter Kyle have unveiled a new AI plan.

The Rt Hon Peter Kyle, Secretary of State for Science, Innovation and Technology ©House of Commons
The Rt Hon Peter Kyle, Secretary of State for Science, Innovation and Technology ©House of Commons

The strategy aims to harness the nation’s strengths in talent, research, and innovation, while addressing key challenges that could limit the UK’s potential. But is this a game-changer for the UK’s tech future? The Social Market Foundation (SMF) seems to think so.


Ambition Meets Reality

Sam Robinson, AI Policy Lead and Senior Researcher at the SMF, welcomes the government’s ambitious vision. He notes, “The UK can be one of the top three world leaders on artificial intelligence…we now need the right infrastructure and regulation.”

Sam Robinson - Image Credit https://www.smf.co.uk/people/sam-robinson/
Sam Robinson – Image Credit https://www.smf.co.uk/people/sam-robinson/

While the UK may not match the AI powerhouses of the US and China in sheer scale, the government’s strategy aims to carve out a niche by embracing pro-innovation policies and shying away from the over-regulated approach of the EU. This signals a clear shift from the previous government’s cautious focus on safety, recognising the need for agility and adaptability in a rapidly evolving field.


Challenges Ahead: Energy, Infrastructure, and Regulation

Robinson points out critical hurdles that could stifle progress if not addressed decisively:

  • High Energy Costs: The “absurdly high cost of industrial electricity” is a significant barrier, particularly as data centres—the backbone of AI infrastructure—are power-hungry operations.
  • Delays in Planning and Grid Connections: The sluggish pace of grid upgrades and planning approvals is throttling the development of data centres, potentially putting the UK at a disadvantage compared to more agile competitors.
  • Copyright Consultation: The government’s ongoing consultation on AI and copyright laws is another make-or-break issue. If the outcome imposes excessive costs or creates uncertainty, it could deter investment and hinder the ability of UK-based companies to train advanced AI models.

The Public Sector: A Unique Opportunity

Where the UK may have a competitive edge is in demonstrating how AI can transform public services. From healthcare to local government, the UK could lead the way in applying AI to improve efficiency and outcomes. As Robinson suggests, “The UK is uniquely well placed to demonstrate how AI can improve the productivity and quality of public services.”

Technology Secretary Peter Kyle has already been making waves, building a reputation as someone who understands the transformative potential of AI. His leadership could play a pivotal role in ensuring the UK capitalises on this opportunity.


AI: The Next Industrial Revolution?

The parallels between AI and the industrial revolution are impossible to ignore. As Robinson highlights, “Countries that modernise will be much better placed than those that get left behind.” While the government’s strategy is still light on specific policy details, the direction is clear: embrace innovation, seize opportunities, and address risks pragmatically.

Of course, challenges remain. How the government balances innovation with ethical considerations, energy demands, and fair regulation will ultimately determine whether this vision becomes reality.


A Bright Future for AI in the UK?

The UK’s AI strategy sets an ambitious tone, but action will be needed to match the rhetoric. Addressing energy costs, streamlining infrastructure planning, and fostering an attractive environment for investment and talent will be key to achieving the lofty goal of becoming a top-three AI leader.

As the government moves forward, the public sector may well become the proving ground for AI’s potential to revolutionise lives. The world will be watching to see if the UK can strike the right balance between ambition and practicality.

What are your thoughts on the government’s AI strategy? Is the UK ready to lead in this fast-paced and transformative field? Let us know in the comments below!


Does this align with the tone and perspective you’d like to convey? Let me know if you’d like to refine any part of it further!

The Gadget Man General Election Special Part Five – We Love Hitchin Interviews – Will Lavin Green Party Candidate for Hitchin Constituency

The We Love Hitchin Interviews 2024 were conducted by Gadget Man, Matt Porter, the founder of We Love Hitchin. Matt took the initiative to interview each candidate running for the Hitchin Constituency in the General Election, providing an in-depth look at their visions and plans for the community.

Welcome to the We Love Hitchin Interviews 2024! As part of our series, we are sitting down with each candidate running for the Hitchin Constituency in the upcoming General Election on the 4th of July 2024. In this interview, we have the pleasure of speaking with Will Lavin, the Green Party candidate.

Join us as we delve into Will Lavin’s vision for Hitchin, exploring his plans for sustainable development, environmental protection, and community well-being. Discover his stance on key issues such as climate change, local economy, and social justice. Will shares his passion for creating a greener, fairer future for Hitchin and beyond.

Interview Breakdown

00:00 Opening Titles 00:12 Introduction by Matt Porter, Founder of We Love Hitchin 01:07 Welcome Will Lavin

  • 01:19 Background and Motivation: Will Lavin discusses his background and what motivated him to run as a candidate for Hitchin.

03:10 Cost of Living Crisis

  • 03:26 Q1: What new policies will the Green Party introduce to help families struggling with the cost of living?
  • 03:30 A1: Will’s response detailing the proposed measures.

06:40 Q2: NHS and Healthcare

  • 06:56 A2: Will outlines the Green Party’s plans to address issues within the NHS, including appointment wait times and staffing shortages.

09:35 Q3: Economy

  • 10:00 A3: Strategies to address inflation, unemployment, and ensure economic stability.

13:10 Q4: Climate Change and The Environment

  • 13:30 A4: Measures to promote environmental sustainability in Hitchin.

17:54 Q5: Crime

  • 18:10 A5: Plans to enhance public safety and improve law enforcement effectiveness.

21:03 Q6: Housing

  • 22:01 A6: Measures to address housing affordability and availability, especially for younger people and those on lower incomes.

24:36 Q7: Roads

  • 25:09 A7: Addressing the appalling state of the roads and infrastructure improvements.

Community Questions

26:55 Andrea’s Question on Water Companies

  • 27:31 CQA1: Will’s response to bringing water companies back into public ownership.

29:11 Nyland and Lauren’s Question on Gaza War

  • 29:26 CQA2: Will’s stance on providing arms or assistance in the Gaza conflict and recognizing Palestine.

30:36 Jeremy’s Question on Digital Currency

  • 30:48 CQA3: Will’s perspective on digital currency and its implications.

32:03 Vanessa and Nicola’s Question on Special Education Needs

  • 33:00 CQA4: Will addresses concerns regarding SEN provision and pledges improved support and resources.

35:38 Will Addresses the Voters

  • 35:47: Will makes his closing appeal to the voters, explaining why they should vote for him on the 4th of July.

36:47 Thanks and Wrapping Up 37:49 End Titles


Election Results for Hitchin Constituency 2024

The General Election results for the Hitchin Constituency have been announced. Here are the final tallies:

  • Bim Afolami (The Conservative Party Candidate): 14,958 votes
  • Charles Bunker (Reform UK): 6,760 votes
  • Sid Cordle (Christian Peoples Alliance): 181 votes
  • Will Lavin (Green Party): 2,631 votes
  • Chris Lucas (Liberal Democrats): 4,913 votes
  • Alistair Strathern (Labour Party): 23,067 votes – Elected

Congratulations to Alistair Strathern, the newly elected Member of Parliament for Hitchin! His victory marks a significant shift in the constituency, and we look forward to seeing his plans for Hitchin come to fruition.

The Gadget Man General Election Special Part Four – We Love Hitchin Interviews – Chris Lucas Liberal Democrats Party Candidate for Hitchin Constituency

The We Love Hitchin Interviews 2024 were conducted by Gadget Man, Matt Porter, the founder of We Love Hitchin. Matt took the initiative to interview each candidate running for the Hitchin Constituency in the General Election, providing an in-depth look at their visions and plans for the community.

Welcome to the We Love Hitchin Interviews 2024! As part of our series, we are sitting down with each candidate running for the Hitchin Constituency in the upcoming General Election on the 4th of July 2024. In this interview, we have the pleasure of speaking with Chris Lucas, the Liberal Democrat Party candidate for Hitchin.

Join us as we delve into Chris Lucas’s vision for Hitchin, exploring his plans for economic stability, public safety, and community development. Discover his stance on key issues such as infrastructure, business support, and education. Chris shares his dedication to fostering a prosperous and secure future for Hitchin and its residents.

 

Interview Breakdown

00:00 Opening Titles 00:15 Introduction 01:13 Background and Motivation: Chris Lucas discusses his background and what motivated him to run for election in the new Hitchin Constituency.

03:23 Q1: Cost of Living Crisis

  • 03:43 A1: Chris Lucas outlines measures to help families struggling with the rising cost of living.
  • 06:04 Q1A: Do the Lib Dems want to rejoin the EU?
  • 06:20 A1A: Chris Lucas addresses the party’s stance on rejoining the EU.

11:20 Q2: NHS and Healthcare

  • 11:40 A2: Chris’s plans to improve healthcare services, reduce waiting times, and address staffing shortages.

16:40 Q3: Economy

  • 17:13 A3: Strategies to address inflation, unemployment, and ensure economic stability.

19:53 Q4: Climate Change and Environment

  • 20:08 A4: Measures to promote environmental sustainability in Hitchin.

24:10 Q5: Crime

  • 24:25 A5: Plans to improve personal safety and the effectiveness of law enforcement in the community.

31:00 Q6: Housing

  • 32:05 A6: Addressing the housing crisis, particularly focusing on affordability and availability for younger people and those on lower incomes.

40:32 Q7: Roads

  • 41:05 A7: Plans to improve the condition of roads and address issues like potholes.

Community Questions

44:44 Andrea’s Question on Water Companies

  • 45:18 CQA1: Chris’s response to bringing water companies back into public ownership.

47:17 Caroline’s Question on Waspies Compensation

  • 48:30 CQA2: Chris discusses the issue of compensation for ‘Waspies’.

50:34 Nyland and Lauren’s Question on Gaza War and Palestine Recognition

  • 50:49 CQA3: Chris’s stance on providing arms or assistance in the Gaza conflict and recognizing Palestine.

53:31 Vanessa and Nicola’s Question on Special Education Needs

  • 56:30 CQA4: Chris addresses concerns regarding SEN provision and pledges improved support and resources.

01:03:21 Chris Addresses the Voters

  • 01:03:36: Chris makes his closing appeal to the voters, explaining why they should vote for him on the 4th of July.

01:05:12 Thanks and Wrapping Up 01:06:46 End Titles


Election Results for Hitchin Constituency 2024

The General Election results for the Hitchin Constituency have been announced. Here are the final tallies:

  • Bim Afolami (The Conservative Party Candidate): 14,958 votes
  • Charles Bunker (Reform UK): 6,760 votes
  • Sid Cordle (Christian Peoples Alliance): 181 votes
  • Will Lavin (Green Party): 2,631 votes
  • Chris Lucas (Liberal Democrats): 4,913 votes
  • Alistair Strathern (Labour Party): 23,067 votes – Elected

Congratulations to Alistair Strathern, the newly elected Member of Parliament for Hitchin! His victory marks a significant shift in the constituency, and we look forward to seeing his plans for Hitchin come to fruition.

The Gadget Man General Election Special Part Three – We Love Hitchin Interviews – Charles Bunker Reform UK Party Candidate for Hitchin Constituency

The We Love Hitchin Interviews 2024 were conducted by Gadget Man, Matt Porter, the founder of We Love Hitchin. Matt took the initiative to interview each candidate running for the Hitchin Constituency in the General Election, providing an in-depth look at their visions and plans for the community.

Welcome to the We Love Hitchin Interviews 2024! As part of our series, we are sitting down with each candidate running for the Hitchin Constituency in the upcoming General Election on the 4th of July 2024. In this interview, we have the pleasure of speaking with Charles Bunker, the Reform Party candidate for Hitchin.

Join us as we delve into Charles Bunker’s vision for Hitchin, exploring his plans for economic stability, public safety, and community development. Discover his stance on key issues such as infrastructure, business support, and education. Charles shares his dedication to fostering a prosperous and secure future for Hitchin and its residents.

 

Interview Breakdown

00:00 Opening Titles 00:12 Important Message regarding the video recording 01:12 Introduction by Matt Porter, Founder of We Love Hitchin 01:07 Welcome Charles Bunker

  • 01:51 Background and Motivation: Charles discusses his background and what motivated him to run as a candidate for Hitchin.

06:50 Cost of Living Crisis

  • 06:53 Q1: What new policies will Reform UK introduce to help families struggling with the cost of living?
  • 07:10 A1: Charles’s response detailing the proposed measures.

11:23 Q2: NHS and Healthcare

  • 11:42 A2: Charles outlines Reform UK’s plans to fix issues within the NHS, including appointment wait times and staffing shortages.

18:04 Q3: Economy

  • 18:20 A3: Charles discusses strategies for addressing inflation, unemployment, and economic stability.

22:26 Q4: Climate Change and The Environment

  • 23:01 A4: Charles’s vision for tackling climate change and improving environmental policies.

29:10 Q5: Crime

  • 29:30 A5: Plans to enhance public safety and improve law enforcement effectiveness.

33:30 Q6: Housing

  • 34:12 A6: Measures to address housing affordability and availability, especially for younger people and those on lower incomes.

40:48 Q7: Roads

  • 41:22 A7: Addressing the appalling state of the roads and infrastructure improvements.

Community Questions

42:50 Andrea’s Question on Water Companies

  • 43:10 CQA1: Charles’s response to bringing water companies back into public ownership.

43:39 Martin’s Question on Artificial Intelligence

  • 43:50 CQA2: Charles’s thoughts on AI and ensuring its safe use.

45:40 Nyland and Lauren’s Question on Gaza War

  • 46:28 CQA3: Charles’s stance on providing arms or assistance in the Gaza conflict and recognizing Palestine.

49:34 Jeremy’s Question on Digital Currency

  • 50:00 CQA4: Charles’s perspective on digital currency and its implications.

52:50 Vanessa and Nicola’s Question on Special Education Needs

  • 53:53 CQA4: Charles addresses concerns regarding SEN provision and pledges improved support and resources.

57:33 Reform UK Questions

57:33 Nigel’s Question on Bureaucracy

  • 59:00 RUKA1: Charles’s response about reducing bureaucracy.

01:00:00 Question on Bureaucracy

  • 01:00:38 RUKA2: Additional plans for reducing bureaucratic hurdles.

01:02:00 Charles Addresses the Voters

  • 01:02:36: Charles makes his closing appeal to the voters.

01:03:20 Thanks and Wrapping Up 01:04:07 End Titles


Election Results for Hitchin Constituency 2024

The General Election results for the Hitchin Constituency have been announced. Here are the final tallies:

  • Bim Afolami (The Conservative Party Candidate): 14,958 votes
  • Charles Bunker (Reform UK): 6,760 votes
  • Sid Cordle (Christian Peoples Alliance): 181 votes
  • Will Lavin (Green Party): 2,631 votes
  • Chris Lucas (Liberal Democrats): 4,913 votes
  • Alistair Strathern (Labour Party): 23,067 votes – Elected

Congratulations to Alistair Strathern, the newly elected Member of Parliament for Hitchin! His victory marks a significant shift in the constituency, and we look forward to seeing his plans for Hitchin come to fruition.

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