Category Archives: retro

How I Wrote an Retro 80s-Inspired Adventure Game About The KLF

If you grew up in the 1980s, you’ll remember that unmistakable feeling of loading a game on your ZX Spectrum, Commodore 64, or BBC Micro. The hypnotic screech of the cassette loading, the colour bars flickering on screen, and that eternal moment of suspense — would it load this time, or had the tape stretched just enough to doom you to a R Tape Loading Error?

Loading the KLF Adventure
Loading the KLF Adventure

Fast forward to the 2020s and, somewhere between my love of retro computing, The KLF’s music, and an itch to make something creative, I decided: I’m going to write a text adventure game. Not just any text adventure, but one dripping with late-night 80s energy, pop culture references, and a healthy dose of KLF mythology.

The KLF Adventure Begins
The KLF Adventure Begins

It started innocently enough — I wanted to relive the magic of the Scott Adams-style adventures I played as a kid. Those games weren’t about graphics; they were about imagination. Every location, every object, every strange instruction was something you had to picture in your head. And if you were a bit obsessive (guilty), you’d spend hours mapping every room on graph paper.

Finding the Right Ingredients

The KLF have always been masters of mystery — their story threads through pop hits, art projects, strange performances, and burning a million pounds on a remote Scottish island. That mix of chaos, humour, and myth-making was perfect for a game world.

I started building a map: fictional places merged with real ones from KLF history. Bold Street in Liverpool. The Cavern Club in the 1960s. A boathouse with a roaring fire. And, naturally, Trancentral — the spiritual HQ of The KLF. I even included surreal locations like the “Little Fluffy Cloud Factory” and “Maze of Caves” for that dreamlike adventure feel.

Travel Back in Time to The Cavern Club in 1961
Travel Back in Time to The Cavern Club in 1961

The NPCs? Oh, they had to be special. Sigmund Freud gives cryptic instructions. Ivan Pavlov demands you “Lie Down” before telling you to “Keep Calm”. Even Denzil the Baker makes an appearance, along with other nods that KLF fans will appreciate.

Building It Like It’s 1984 — With a 2025 Twist

I didn’t just want to write about the 80s — I wanted it to feel like the 80s. So I coded the game in a modern environment but kept the old-school constraints: short descriptions, tight vocabulary, and a parser that understands commands like GO NORTH, GET TICKET, or SAY CHILLOUT.

Don't get stuck in the record industry execs meeting!!!
Don’t get stuck in the record industry execs meeting!!!

But here’s the twist — I didn’t do it alone. My coding partners were Gemini CLI and OpenAI Codex, coding with me directly in my command line. The imagery was created using ChatGPT, with animations by Midjourney. The music came courtesy of Suno, while the sound effects were crafted by ElevenLabs. Together, these AI tools became my team of coders, designers, composers, and consultants, enabling me to bring this game to life in a way that would have been impossible on my own.

And because I couldn’t resist going full retro, I’ve also been experimenting with encoding the game into audio so it can be loaded into a ZX Spectrum emulator straight from a physical cassette tape. Because why not?

Timeslips abound in Bold Street with alternate timelines showing Mick Hucknall driving the Ice Kream Van!
Timeslips abound in Bold Street with alternate timelines showing Mick Hucknall driving the Ice Kream Van!

The Result

What emerged is The KLF Adventure — part game, part interactive art piece, and part love letter to the days when imagination did the heavy lifting. It’s an 80s-inspired world you can explore, puzzle over, and get gloriously lost in. It rewards curiosity, nods knowingly to KLF lore, and might just make you say “What Time Is Love?” at least once.

For me, this wasn’t just a coding project. It was a way of reconnecting with that kid who sat cross-legged in front of a rubber-keyed Spectrum, waiting for the next adventure to begin. Only now, I’m the one writing the adventure — with a 21st-century team of AIs by my side.

You can even find me in the game... But where?
You can even find me in the game… But where?

If you fancy diving in, the game is live at klfgame.co.uk. Just remember: keep your wits about you, don’t trust every whisper, and above all… CHILLOUT. Twice.

5 Ways To Make Gaming More Fun

Do you love gaming but now find yourself wishing that it could be more fun? You are not alone. It is a situation that many people find themselves in. This is despite the fact that graphics and tech capabilities are greater than ever.

So, how can you restore the fun factor to your gaming activities? Here’s all you need to know.

Win Money

If you play modern titles, you’ll be familiar with in-game purchases. Players often spend more money on them than they do on the game itself. However, you can now grab free spins on registration at casino and bingo sites. Rather than paying out more money to play a game you’ve already paid for, you could win money.

The financial rewards are great. In truth, though, the thrill of winning gives you a dopamine hit that most video games no longer do. Another way to earn money from gaming is to enter tournaments or play eSports.

Play Retro Games

When playing today’s games, it feels like all features are aimed at microtransactions and long-term investments. Back in the day, games had a “pick up and play” quality. Retro games ranging from Pac-Man to popular platformers of the 80s and 90s are far simpler. You can play for an hour and then not worry about them.

You don’t need to dedicate half of your life to the game. You simply have some fun for the duration of play before doing something else. This more balanced approach to gaming will enhance your life in and out of those activities.

Focus On The Fun

Whether playing retro games or modern titles, the focus should be on fun. There’s no need to worry about completing a game to 100% of doing things a certain way. It’s meant to be a recreational activity. So, don’t be afraid to embrace cheats or skip sections that you don’t want to do. The aim is to have fun.

Similarly, there should be no pressure to keep playing a game beyond the point you want. If you’ve completed the main story and want to try another title, go for it. This has to be a smarter move than boring yourself just to keep up with other gamers.

Invite Friends Over 

When you think about all the fun you had playing games in yesteryear, it’s not just about the great titles. In truth, the company you shared those moments with was an equally key factor. While jumping in a Call of Duty online lobby is great, there’s nothing like being in the same room as friends. Do not ignore it.

It’s not something you’ll do as often as you did in your youth. Still, inviting pals over to play games and have some snacks is great fun. And it’s certainly cheaper than a night out on the town. Embrace it.

Combine Gaming With Another Love

The one thing that we do love about modern gaming is that it opens the door to doing things your way. Therefore, you may find that streaming or content creation is the perfect way to rediscover your love of gaming. Not least because it encourages you to join the community and find people with similar interests.

Or your love of gaming could be combined with creative writing, films, or other entertainment. The options are endless. And if you can alter your approach to rediscover a love of gaming, it has to be worthwhile.

Shure Unveils MV5C Home Office Microphone Designed for Professionals who Require Pristine Audio

Latest Addition to MOTIV Microphone Line Provides Consistent Audio for Important Meetings

Executives presenting to leadership, sales teams pitching to a new client, and teachers tackling the world of distance-learning, all demand one thing in this new age of virtual collaboration: crystal clear audio that allows them to speak confidently while delivering their message. To support the needs of this new working environment, Shure launched the MV5C Home Office Microphone, which provides optimal audio quality by prioritising the user’s voice and not the environment. The ideal solution for working-from-home professionals, the sleek digital microphone provides clear audio for conferencing and video calls from any home office, without the need to wear headphones.

Shure launches the MV5C Home Office Microphone
Shure launches the MV5C Home Office Microphone

“With nearly everything now operating from home—TV productions, education, health and wellness, and our everyday work—we quickly realized the need for improved audio in these settings,” said John Born, Senior Global Product Manager at Shure.

“The MV5C provides drastically better sound from a brand that professionals have been trusting for decades to support their biggest moments on stage. In the simplest and most concise way, you can now have the confidence that your message, presentation, or story, is being heard loud and clear.”

Shure launches the MV5C Home Office Microphone
Shure launches the MV5C Home Office Microphone

One-Step Set-Up
User set-up is intentionally simplified, so professionals of all levels can unbox the MV5C, plug it into their computer, and that’s it. The set-up also provides different audio modes for “set it and forget it” applications. Headphones are optional, allowing users to take a break and listen through the computer’s built-in speaker or external speakers. The microphone is compatible with Mac or Windows devices by using the supplied USB-A or USB-C cables for a direct connection.

Studio-Quality Sound for the Home Office
Out-of-the-box, the MV5C is a directional microphone and features Shure’s Speech Enhancement Mode to enhance the user’s voice on audio or video calls for even clearer sound. Users can speak with assurance knowing that their voice will be heard clearly during virtual pitches, presentations, and lessons without having to repeat themselves or be asked to talk louder.

Shure launches the MV5C Home Office Microphone
Shure launches the MV5C Home Office Microphone

Retro-Inspired Design
The MV5C features a sleek, compact design that easily fits on any desk for a powerful solution that offers studio-quality sound. The fully adjustable desk mount stand allows users to easily tilt the position of the MV5C toward the talker’s mouth. The MV5C is a home audio upgrade to help professionals speak more confidently, knowing they will be clearly heard on the other end of the call.
The MV5C Home Office Microphone is available for purchase at select retailers and at www.shure.com for £115 GBP.

Shure’s range can also be purchased on their Shure Amazon Store

The Gadget Man – Episode 146 – Retro Gadget of the Week – Part 10 – Nintendo Game Boy

In the final episode of my Retro Gadget of the Week, I bring you the Nintendo Game Boy.

This is an exclusive episode which was never broadcast. I’d like to be able to say it was too hot for broadcast, but in reality, it never made it because of time constraints on BBC Radio Suffolk. But here it is in all its glory, exclusively available to your pleasure!

Nintendo Game Boy in front of Assorted Games Cartridges
Nintendo Game Boy in front of Assorted Games Cartridges

Nintendo Game Boy

The Game Boy was an 8-bit portable games console designed and built by Nintendo, it was released in Japan in 1989 and then 12 months later made it to the USA and Europe.

The console featured a green, greyscale screen, but excelled in battery life against its arch-rivals, the Sega Game Gear and Atari Lynx. Along with an extremely durable case, both these features went towards beating it’s technically more advanced rivals.

The Game Boy came with the puzzle game, Tetris with later bundles including the legendary Super Mario Land, both were excellent games with fabulous soundtracks which didn’t become irritating.

The original Game Boy was a smash hit with gamers and went on to sell almost 65 million units. Nintendo kept gamers attention by releasing backwardly compatible upgraded units such as the Game Boy Color, Game Boy Light and Game Boy Advance.

As will other format wars, the gadget you least expect to win on paper is the victor and the Game Boy was certainly that, a truly great retro gadget which deserves to round off this series.

If you haven’t already, listen in to the stream as it contains 6 minutes of discussion about the Game Boy and its rivals and a little bit of history behind them.

Thanks to Matt Marvell at BBC Radio Suffolk for hosting my segment for the last 12 weeks and for producing this final one.

Don’t forget to Like, Share, Subscribe and Comment!!!

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Gadget Man Episode 144 – Retro Gadget of the Week – Part 9 – 80s Home Computers

In our penultimate episode of Retro Gadget of the Week, we take a look at one the most revolutionary moments in computer history,  where an explosion of homegrown talent changed the very face of the personal computer marketplace and faced up directly the power of Silicon Valley with low-cost home computers designed in the UK

Commodore VIC20 Personal Computer
Commodore VIC20 Personal Computer, my first computer in all it’s 3.5k glory and 22 columns display

I was very lucky to receive a Commodore VIC20 personal computer for one of my birthdays in the 80s and proceeded to embrace coding head-on! Unlike other home computers, the VIC20 only supported it’s own tape drive, so instead of using our portable cassette play like my mates with Sinclair ZX Spectrums, I had to wait until I save enough money to buy my own Commodore Datasette.  This meant that every single program I wrote on the Vic was lost when the power was switched off, I either needed to write down my code or memorise it!

Alongside the American VIC20, a slew of other devices was released by UK based companies. The most famous was the Sinclair ZX Spectrum and ZX81. However, other notable UK made systems included the BBC Model B (built by Acorn), Dragon 32Amstrad CPC464, Apricot F1, Camputers Lynx, Gundy Newbrain, Jupiter Ace, Memotech MTX, Tangerine Oric 1 and many others.

Dragon 32
The Dragon 32 used the Motorola 6809 CPU

Almost all home computers of the era were based on the Zilog Z80 or MOS 6502 microprocessors with a small number going with the Motorola 6809 (which was more advanced that the Zilog and MOS processors).

The computers were generally self-contained devices, combining keyboards and computers as one with connectivity with colour or black and white TV’s which the user was generally expected to supply. Other peripherals were available such as tape drives, floppy disk drives, printers, joysticks and light-pens. Some models also supported plug-in cartridges which generally allowed the owner to play pre-programmed games.

Sinclair ZX Spectrum 16K 48K
The Sinclair ZX Spectrum 48K was the darling of the 80s market due to it’s price and range of games

The first to the market came with minute amounts of programmable RAM in the region of 1K to 5K, later entrants from the UK market settings with 16K or 32K with some stretching even further.  If I compare this to my Sony Xperia 1 mobile that I use today, this comes with 6 Gigabytes of RAM which is roughly 1,700,000 times more than my Commodore VIC!

Commodore 64 Personal Computer
The higher-end Commodore 64 Personal Computer with its sprite graphics, outstanding sound and award-winning games had a longer stay than most in the market
BASIC Code - Beginner's All-Purpose Symbolic Instruction Code
An example of Commodore BASIC Code – Beginner’s All-Purpose Symbolic Instruction Code

Almost every computer came preloaded the BASIC (Beginner’s All-Purpose Symbolic Instruction Code) programming language which allowed a new breed of programmers to begin crafting their own code. Although the basics of each version of BASIC remained similar, that’s where it ended, different hardware and firmware made each machine incompatible with the other. Having a market saturated with different devices which didn’t speak the same dialect was the architect of their demise.

BBC Micro Model B
The BBC Micro Model B, built by Acorn as a joint venture with BBC. It found it’s way into schools as the staple computer for education.

After 3 to 4 years, the majority of these computers had become obsolete and fell out of use leaving the BBC Model B surviving through use in UK schools, colleges and universities and the Commodore 64 which had become a glorified games console rather than a way for young people to gain computer experience.

IBM PC AT
The IBM_PC_AT and it’s lower cost clones swooped in and stole the market

Along came affordable IBM PC clones from Dell, Compaq, AST and Gateway which WERE compatible with each other. Users began migrating across to these PC compatibles and the market was replaced at home and office. It was the end of an era.

Without the likes of Commodore or Acorn, my life would have been very different, so I have to tip my hat to the 80s Home Computer!.

Listen in to the podcast above to find out more and don’t forget to LIKE, SUBSCRIBE, SHARE and COMMENT!!!

See you next time

Matt
The Gadget Man
(Former Programmer of CBM Basic, BBC Basic, DataGeneral Basic, Testpoint Basix and Visual Basic)

Image Credits: Wikipedia

 

 

Gadget Man – Episode 131 – Retro Gadgets – Part One – Casio MG-880 Music and Game Calculator

This week begins a 10 week series of Retro Gadgets. Technology which has featured in my life and evokes childhood memories.

Listen in on the audio recording above. I have included a surprise at the end which wasn’t recorded at the time. 

If you grew up in the  ’70s or ’80s, you may have experienced some of these gadgets. You might be still using them or maybe they are gathering dust in a drawer.

The first of these is an absolutely awesome gadget. A gadget which opened up the national curriculum to the use of calculators. It also introduced us to mobile gaming.  Leading thousands of young people to huddle around each other in the schoolyards of the early 1980s.

Casio MG-880

Released in the summer of 1980, the Casio MG-880 was ostensibly a calculator aimed at young people. The 1980s saw a revolution in the teaching techniques applied to mathematics in schools. Initially seen as a way of ‘cheating’. Soon, however, it was accepted as a legitimate means to ‘check’ calculations, whilst continuing to show workings-out’ in answers.

Casio had something up their sleeve though. Their customers not only received a calculator, but they also received a musical instrument and game. This was genius marketing, Casio tapped into the school market and rewarded the kids at the same time.

The Calculator

The calculator functionality allowed for addition, subtraction, multiplication and addition. In addition to this, results could be written to memory, recalled and directly subtracted or added to further calculations. Percentage calculations were also included.

It was a beautifully designed device which hasn’t aged at all.

The Casio MG-880 Pocket Calculator
The Casio MG-880 – a creation of a timeless design that hasn’t aged over its 40 years!

Music

MG-880 provided musical entertainment by either a preprogrammed ‘Oh When the Saints’ or by users composing their own music. Musical keys illustrated by the relevant Solfège above the enabled buttons allowed for simple compositions.

Musical keys on the MG-880 were illustrated by the relevant Solfège above each key
Musical keys on the MG-880 were illustrated by the relevant Solfège above each key

The sound came from a piezoelectric speaker. The result was a fine 80s sound that comfortably sits alongside games to follow. I was fond of playing the Star Wars’ theme. For for those interested is 1-5-4-3-2-8-5-4-3-2-8-5-4-3-4-2.

IYou can hear this being played at the end of the attached podcast. 

It was no secret that switching the calculator to ‘music’ mode in a lesson would result in its swift confiscation.

The Game (Digi-Invaders / Space Invaders / Invaders)

The ace in the pack was in the inclusion of the Game. This took the form of a button mashing invaders themed game utilising the simplest of graphics, the number display itself.

The invaders game required the using decimal-point to cycle through 0-9 and n which denoted the mothership. Digits slowly advance across the screen from right to left. The player matches the number and presses ‘fire’ to remove it. Each level became faster and more difficult. Lives are lost when invaders reach the base.

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The game was an instant hit across the planet, from my school in Hitchin, England to schools in New Zealand, every child wanted to own one and more-so, they wanted to excel at the game. Millions of the devices must have been sold with a substantial amount of them confiscated by over-enthusiastic teaching staff!

As with all fads, the MG-880 fell out of favour to be replaced by more advanced handheld games and creating a new boom in entertainment. Perhaps thousands of them still exist in boxes on the shelves of staff-rooms around the world.

This was the beginning of Casio’s boom. Relentlessly creative, they produced some the most ingenious of technology of the 80s. From calculators to watches with built-in calculators and melodies, they were the kings within their marketplace.

Don’t forget to listen to the audio using the link above. It was recorded at BBC Radio Suffolk & broadcast on the 11 May 2019. Listen to the VERY END! I have included something geeky and special.

Thanks to Matt Marvel at BBC Radio Suffolk for inviting onto his show. Keep tuning in for the next 10 weeks for more gems!

 

Gadget Man – Episode 129 – Gadgets in the Home

It was great to be on BBC Radio Suffolk this morning, talking with Wayne Bavin about Gadgets used in the home.

Following the first episode of Hard to Please OAP’s on ITV1, I spoke to Wayne about Gadgets which are used regularly and less regularly in our homes.

It was fun to chat about Soda-Stream, Amazon Alexa, Sandwich Toasters, Waffle Irons and all the good and bad tech now found in our homes.

You can listen in to the latest podcast to hear what I had to say and also how I managed to link this to watching an old episode of Terry and June.

Enjoy listening and don’t forget to Like, Share, Subscribe and I will see you next time!

Matt

Gadgets Featured in this Podcast on Amazon
Gadgets Featured in this Podcast on Amazon

 

The Gadget Man – Episode 120 – The Resurgence of the Cassette

As the new year dawns, we again look back, but this time it’s more than 30 years to yet another audio format resurgence. Now that Vinyl has once again become freely available to the masses after being all but condemned by CD’s, MP3’s and then streaming music, another format becomes the trend of choice. Yes, we are now being encouraged to revisit the Cassette Tape! Another Hipster trend or is there more to it?


HEAD’S UP!! You can listen in to me talking on BBC Radio Suffolk with Mark Murphy about my memories of cassette tapes, don’t forget to Like, Share, Subscribe or Listen directly.


For me, it’s difficult to understand how revisiting this format has any real appeal. The audio quality was mediocre, to say the least. Unless of course, you could afford $2,500  ($5000 in today’s money) for a Nakamichi Dragon Cassette Deck which in 1991 was widely considered to provide the best audio reproduction available.

Nakamichi Dragon Cassette Deck
Nakamichi Dragon Cassette Deck

For those of us unfortunate enough to be devoid of 5000 bucks, we instead looked at more portable alternatives, either in the shape of your unfriendly neighbourhood ‘Ghetto Blaster’ or the even smaller ‘Sony Walkman’. Whilst our aspirations for these two devices may have been the popular ‘break dancing’ movies of the era, we would have to face up to lesser versions of both.

Ghetto-Blaster or Boom-Box
Ghetto-Blaster or Boom-Box

The giant Ghetto-Blasters we dreamed of with 20 D-Size batteries, would, in fact, end up with less bulky and much less ‘blasting’ boom-boxes.

Sony Walkman Professional
Sony Walkman Professional

The incredibly sleek Sony Walkman’s would also be too expensive and thus instead we ‘made-do’ with cheaper and much poorer alternatives featuring tinny headphones and literally all DSP (digital signal processing) technology removed to either keep down costs or avoid licensing fees being paid by the manufacturers.

Tape Cassettes did launch the car and personal stereo experiences,  which went on to launch the digital experience that we all enjoy today. So just for this alone, we should be thankful. It does not, however, mean that cassette tapes sound any better than anything else that is currently available. We now don’t need to arduously fast-forward or rewind to our favourite tracks and we most certainly do not have to spend hours fiddling around with pencils to re-tension cassettes, it’s now so much easier. So maybe they should stay consigned to charity shops and eBay.

Matt

The Gadget Man – Episode 105 – On the Sofa with Sarah Lilley at BBC Radio Suffolk

As I continue to ride the wave of euphoria of completing the 1200 mile east to west  Gadget Road Trip with my lifelong friend Andy. Today I joined BBC Radio Suffolk’s Sarah Lilley on the Sofa in Ipswich and explained how the challenge came about and how it felt to drive 1200 miles in an Electric Car and why I love Gadgets!

I also talked about how I met Vanessa, how I listen to music and an ill fated trip to Tunisia in 1996.

Listen in to the stream, bookmark the site, we have a LOAD of reviews coming up over the next few weeks, so stay tuned!

The Gadget Man – Episode 98 – The Return of the Nokia 3310

The Nokia 3310 is set to make a comeback in the second quarter of 2017
The Nokia 3310 is set to make a comeback in the second quarter of 2017

Once again this week I was delighted to chat to James Hazell. Today we discussed the relaunch of the Nokia 3310, an iconic mobile handset in it’s original form which went on to sell 126,000,000 units.

In 2017, HMD the new licence holder of the Nokia phone brand will be launching 4 new phones, three of these phones are Android handsets, namely the Nokia 3, Nokia 4 and Nokia 5. Alongside these modern smartphones will be the reborn Nokia 3310. Make no mistake this is a brand new ‘feature’ phone, but there exists the spirit of the original 3310 which is held in such high regard.

Listen in to the stream and find out what I think of the new handset and also what other tech could be making a comeback.