Every now and again, a piece of technology comes along that makes me grin like a child who has just found a secret compartment in a toy robot. This week, that technology was ChatGPT image generation.
I started with a simple idea: what if The Gadget Man was not just a blog, a podcast, or a bloke surrounded by cables, 3D printers, strange gadgets and half-finished ideas, but an actual comic book hero?
Not a cape-wearing superhero. Not someone bitten by a radioactive soldering iron. Just a gadget-loving chap with a cup of tea, a slightly dangerous number of ideas, and the ability to solve problems with technology, common sense and the occasional dramatic pose.
So I gave ChatGPT a photo of myself and typed the following prompt:
This is The Gadget Man, create a 2 page american style comic strip about him stopping a cyber attack by martians
First Draft of The Gadget Man
And there it was. A full two-page comic book spread featuring The Gadget Man battling Martians who were attempting to take over Earth’s systems. It had panels, speech bubbles, glowing screens, alien spaceships, dramatic lighting, and just the right amount of over-the-top comic book nonsense.
There was one small problem. In the final panel, instead of the crowd saying “Thanks Gadget Man!”, the speech bubble said “Thanks Gadget Giant Man!”
So I simply replied:
the last panel says THANKS GADGET GIANT MAN!, it should say THANKS GADGET MAN!
And ChatGPT corrected it.
The Gadget Man and The Alien Cyber Attack
That was the moment it really clicked. This was not just asking a computer to make a picture. This was creative direction. I could guide the scene, spot issues, refine the result, and build a series.
The Gadget Man Comic Universe Begins
Once the first comic was created, I did what any sensible adult would do. I immediately made several more.
The next prompt was:
Excellent, create another comic about Gadget Man visiting Scotland and saving them from EV Charger problems
The Gadget Man and the Mystery of the Scottish EV Chargers
This produced a wonderfully ridiculous adventure in which The Gadget Man travels north of the border to rescue Scotland from faulty EV chargers, broken apps, signal problems and confused motorists. There were Highland cows, charging stations, Scottish scenery, and, naturally, the sort of technological tinkering that saves the day.
Then came one of my favourites:
Create another comic featuring Gadget Man 3d Printing an elaborate controller for use with his VR headset to play Elite Dangerous
The Gadget Man and the 3d Printed Elite Dangerous Controller
This one was pure Gadget Man territory. 3D printing, VR, Elite Dangerous, switches, buttons, joysticks, wiring, and a controller that looked as though it had been designed by someone who had spent far too long thinking, “You know what this game needs? More buttons.”
After that, Vanessa joined the adventure.
Create another comic featuring Gadget Man and his sidekick wife Vanessa. Their adventure is finally getting away for a break at the coast
Gadget Man and Vanessa go to the Coast
The result was a seaside adventure featuring Gadget Man and Vanessa finally escaping for a well-earned break, only to find that even a trip to the coast can turn into a heroic mission when technology, transport and holiday chaos collide.
Of course, Vanessa deserved a break from all this madness, so I followed up with:
Create another comic featuring Gadget Man looking after the house whilst Vanessa spends two well deserved days at a Spa Retreat
The Gadget Man: Vanessa goes to the Spa
This produced a domestic disaster story full of smart home alerts, robot vacuums, laundry mountains, kitchen chaos and Gadget Man attempting to maintain order while Vanessa relaxed in peace. In other words, science fiction with a suspicious amount of truth in it.
Finally, I went bigger. Much bigger.
create another comic book featuring Gadget Man. This time he goes to the ISS to correct it’s orbit
The Gadget Man Saves the ISS
Yes, The Gadget Man went to space. The International Space Station had an orbital problem, and naturally the only person qualified to give it “a little nudge” was a man with a tool belt, a mug of tea, and an alarming level of confidence.
To finish the project, I also created a header image for this very article:
create a header image in the same style showing The Gadget Man creating the comic using ChatGPT
I created my own awesome comic strip using ChatGPT
That image showed The Gadget Man at his desk, creating comics using ChatGPT, surrounded by gadgets, screens, sketches, tools and the usual creative chaos. It perfectly captured what this whole experiment was about.
Why This Is Possible Now
What makes this so interesting is not simply that ChatGPT can generate an image. Image generators have existed for a while. The difference now is the conversational workflow.
OpenAI describes ChatGPT Images as a tool that can create new images and edit existing ones directly inside ChatGPT. You can ask for an image in plain English, refine it, adjust the composition, and explore new visual directions without needing to start from scratch each time. OpenAI also notes that recent image generation models are designed to follow prompts more accurately, render text more effectively, and use chat context, including uploaded images, as visual inspiration
That last point is important. I was not typing a technical command into a complicated art package. I was having a conversation. I could say “make this a two-page American-style comic strip”, then “change that wording”, then “now do one in Scotland”, then “now add Vanessa”, and ChatGPT understood the creative thread.
It feels less like using software and more like working with an incredibly fast illustrator, layout artist, letterer and visual brainstorming partner, all rolled into one.
The Magic Is in the Iteration
The real power here is not the first image. It is the second, third, fourth and fifth version.
Traditional creative work often involves a long gap between idea and result. You sketch, brief, wait, revise, wait again, make changes, and eventually arrive at something close to what you imagined.
With ChatGPT, the loop is much shorter. You can create a concept, respond to it, correct it, extend it, and build a whole fictional world in minutes. OpenAI’s own guidance highlights this ability to generate and refine images using clear prompts, request variations, adjust composition or size, and produce polished visuals quickly.
For someone like me, with a head full of odd ideas, half-remembered pop culture references, gadgets, stories, jokes, and technical rabbit holes, this is incredibly powerful.
I do not need to stop at “Wouldn’t it be funny if…”
I can actually see it.
What This Means for Artists
Now, this is where things become more complicated.
As exciting as all this is, it also raises serious questions for artists, illustrators, designers and the wider creative industry.
On one hand, tools like ChatGPT could be hugely empowering. They allow people who cannot draw to visualise ideas. They help writers create concept art. They help small businesses produce mock-ups, campaign ideas, storyboards, social media graphics and playful content that might previously have been out of reach.
For independent creators, this could be a revolution. A blogger can create a comic strip. A podcaster can build a visual world. A small business can prototype adverts. A game designer can test character ideas. A 3D printing enthusiast can imagine packaging, instructions, posters, comics and product artwork without needing a full design department.
But there is another side.
Professional artists have every right to be concerned. If companies decide to replace commissioned artwork with AI-generated images purely to save money, that has consequences. If the visual language of artists is absorbed, imitated and mass-produced without care, credit or fair compensation, that is not something we should casually ignore.
There is also the question of value. Art is not just the finished image. It is experience, taste, judgement, intention and human interpretation. A good artist does not simply “make a picture”. They solve visual problems. They understand emotion, framing, symbolism, storytelling and audience. AI can generate astonishing things, but it does not live a life. It does not have childhood memories, favourite comics, personal grief, humour, nostalgia or the strange little sparks that make human creativity so fascinating.
A Tool, Not a Replacement for Imagination
The way I see it, ChatGPT does not remove the need for creativity. It shifts where the creativity happens.
The prompt matters. The idea matters. The direction matters. The ability to look at an image and say “that is nearly right, but the final speech bubble is wrong” matters.
In my Gadget Man comic experiment, ChatGPT created the images, but the idea came from a very human place: my own interests, my humour, my love of gadgets, my fondness for comic book drama, my 3D printing obsession, my VR tinkering, my family life, and my lifelong habit of turning ordinary things into stories.
That is where I think these tools are at their best. Not replacing imagination, but amplifying it.
The Future of Comic Creation?
Will AI-generated comics replace traditional comics? I hope not.
Will they change how people make comics? Almost certainly.
We may see writers using AI to storyboard ideas before handing them to professional artists. We may see artists using AI for rough concepts, layouts, backgrounds or experimentation. We may see hobbyists creating personal comics for fun, families, blogs and social media. We may also see new kinds of hybrid workflows where human creators and AI tools sit side by side.
There will be arguments, and there should be. Creative industries need rules, ethics, transparency and respect for human artists.
But there is also something genuinely wonderful about being able to type a sentence and watch a ridiculous idea become visible.
Final Thoughts
What started as a quick experiment became a whole mini comic universe.
The Gadget Man fought Martians, fixed Scotland’s EV chargers, 3D printed a controller for Elite Dangerous, went on holiday with Vanessa, survived domestic chaos during a spa weekend, corrected the orbit of the ISS, and then sat down to create the comics using ChatGPT.
That is absurd.
It is also brilliant.
For me, this is exactly what technology should do. It should unlock ideas. It should make us laugh. It should help us create things that would otherwise remain trapped in our heads.
And if it occasionally turns “Gadget Man” into “Gadget Giant Man”, well, that is all part of the adventure.
Another day. Another gadget. Another comic created.
There’s a certain expectation that comes with action cameras. Snowboards, skydives, mountain bikes flying down impossible trails… you get the idea. But what if most people just want to capture life?
That’s exactly where the new SJCAM SJ30 steps in, and it’s a rather interesting shift in thinking.
Not Just for the Extreme Crowd
Rather than chasing the usual “extreme sports” narrative, SJCAM has positioned the SJ30 as a daily recording camera. That means something a bit more relatable. Commutes. Family days out. Travel. Those spontaneous moments that don’t come with a helmet cam and a GoPro mount.
It’s a subtle but important repositioning, and one that makes a lot of sense.
According to the launch material, the SJ30 is designed to prioritise what most people actually care about: image quality, audio clarity, battery life, low-light performance, and simplicity.
Dual Lenses, One Clear Goal
At the heart of the SJ30 is a dual-lens system that pairs a daylight sensor with a dedicated starlight sensor. The idea here is straightforward. Consistent performance whether you’re filming in bright sunshine or capturing a city scene at night.
That second sensor is doing the heavy lifting in low light, an area where action cameras have traditionally struggled.
And yes, it does tick the resolution box too, supporting up to 8K video at 20fps and 4K at 60fps.
Designed for the Way People Actually Shoot
One of the more practical touches is the 2.51-inch flip touchscreen, which rotates 180 degrees. In other words, it’s built with solo creators in mind. No guesswork framing, no awkward angles.
Add in voice control, and you’ve got something that leans heavily into hands-free use. Ideal if you’re travelling, cycling, or just juggling too many things at once.
There’s also native vertical video support up to 5K, which means content can be captured as intended for social platforms, rather than cropped afterwards.
Keeping Things Steady
Stabilisation is handled by what SJCAM calls SteadyMotion 2.0, backed by a six-axis gyroscope. In simple terms, it’s there to smooth things out when life gets a bit… bumpy.
A built-in 45-degree horizon lock helps keep footage level too, even when the camera isn’t.
Built to Keep Going
Battery life is another area where the SJ30 leans into real-world use. With a 2000mAh internal battery and optional power handle, it can deliver up to seven hours of continuous recording at 4K.
That’s less “quick clips” and more “just leave it running and capture everything.”
Audio, Mounting and Practical Touches
Sound hasn’t been overlooked either. A detachable wind guard and support for a wireless microphone aim to improve audio quality in outdoor or high-motion environments.
There’s also a magnetic quick-release mounting system, which feels like one of those small but genuinely useful features. No fiddling about when you want to switch setups.
Ready for Real Conditions
Despite its everyday focus, the SJ30 hasn’t forgotten its action camera roots. It’s waterproof to 5 metres straight out of the box, or up to 30 metres with an optional case, and designed to operate in temperatures ranging from -20°C to 60°C.
So yes, it’ll still handle the more adventurous moments if they come along.
A Different Take on the Category
What stands out here isn’t just the spec sheet. It’s the intent.
The SJ30 isn’t trying to outdo every other action camera on extreme performance alone. Instead, it’s redefining what an action camera is for.
Less adrenaline. More everyday storytelling.
And perhaps that’s exactly what the category has been missing.
Price & Availability The SJ30 is available now, priced at around £195.
If you grew up in the 1980s, you’ll remember that unmistakable feeling of loading a game on your ZX Spectrum, Commodore 64, or BBC Micro. The hypnotic screech of the cassette loading, the colour bars flickering on screen, and that eternal moment of suspense — would it load this time, or had the tape stretched just enough to doom you to a R Tape Loading Error?
Loading the KLF Adventure
Fast forward to the 2020s and, somewhere between my love of retro computing, The KLF’s music, and an itch to make something creative, I decided: I’m going to write a text adventure game. Not just any text adventure, but one dripping with late-night 80s energy, pop culture references, and a healthy dose of KLF mythology.
The KLF Adventure Begins
It started innocently enough — I wanted to relive the magic of the Scott Adams-style adventures I played as a kid. Those games weren’t about graphics; they were about imagination. Every location, every object, every strange instruction was something you had to picture in your head. And if you were a bit obsessive (guilty), you’d spend hours mapping every room on graph paper.
Finding the Right Ingredients
The KLF have always been masters of mystery — their story threads through pop hits, art projects, strange performances, and burning a million pounds on a remote Scottish island. That mix of chaos, humour, and myth-making was perfect for a game world.
I started building a map: fictional places merged with real ones from KLF history. Bold Street in Liverpool. The Cavern Club in the 1960s. A boathouse with a roaring fire. And, naturally, Trancentral — the spiritual HQ of The KLF. I even included surreal locations like the “Little Fluffy Cloud Factory” and “Maze of Caves” for that dreamlike adventure feel.
Travel Back in Time to The Cavern Club in 1961
The NPCs? Oh, they had to be special. Sigmund Freud gives cryptic instructions. Ivan Pavlov demands you “Lie Down” before telling you to “Keep Calm”. Even Denzil the Baker makes an appearance, along with other nods that KLF fans will appreciate.
Building It Like It’s 1984 — With a 2025 Twist
I didn’t just want to write about the 80s — I wanted it to feel like the 80s. So I coded the game in a modern environment but kept the old-school constraints: short descriptions, tight vocabulary, and a parser that understands commands like GO NORTH, GET TICKET, or SAY CHILLOUT.
Don’t get stuck in the record industry execs meeting!!!
But here’s the twist — I didn’t do it alone. My coding partners were Gemini CLI and OpenAI Codex, coding with me directly in my command line. The imagery was created using ChatGPT, with animations by Midjourney. The music came courtesy of Suno, while the sound effects were crafted by ElevenLabs. Together, these AI tools became my team of coders, designers, composers, and consultants, enabling me to bring this game to life in a way that would have been impossible on my own.
And because I couldn’t resist going full retro, I’ve also been experimenting with encoding the game into audio so it can be loaded into a ZX Spectrum emulator straight from a physical cassette tape. Because why not?
Timeslips abound in Bold Street with alternate timelines showing Mick Hucknall driving the Ice Kream Van!
The Result
What emerged is The KLF Adventure — part game, part interactive art piece, and part love letter to the days when imagination did the heavy lifting. It’s an 80s-inspired world you can explore, puzzle over, and get gloriously lost in. It rewards curiosity, nods knowingly to KLF lore, and might just make you say “What Time Is Love?” at least once.
For me, this wasn’t just a coding project. It was a way of reconnecting with that kid who sat cross-legged in front of a rubber-keyed Spectrum, waiting for the next adventure to begin. Only now, I’m the one writing the adventure — with a 21st-century team of AIs by my side.
You can even find me in the game… But where?
If you fancy diving in, the game is live at klfgame.co.uk. Just remember: keep your wits about you, don’t trust every whisper, and above all… CHILLOUT. Twice.
From the moment I first laid eyes on Pac-Man as a kid, weaving that little yellow guy through a maze of ghosts, I was hooked. Video games have been a constant presence in my life, evolving alongside me from the pixelated sprites of the ‘80s to the photorealistic worlds we now explore. So when I stumbled upon Secret Level on Amazon Prime, it immediately captured my imagination. A series dedicated to telling cinematic, thought-provoking stories within the universes of video games? That’s exactly the kind of thing that speaks to someone like me—someone who has journeyed through countless digital worlds, from Pac-Man to Cyberpunk 2077, from Doom to New World.
This anthology series, created by Deadpool director Tim Miller, taps into the rich lore of some of the biggest gaming franchises, giving us fresh, compelling narratives that go beyond button-mashing and high scores. It’s the kind of storytelling that validates gaming as an art form, weaving together action, philosophy, and imagination into something truly special. And no episode encapsulates this better than New World: The Once and Future King—a breathtaking tale of ambition, power, and the price of eternity.
New World: The Once and Future King – A Warrior’s Struggle Against Time Itself
This episode takes us into the world of New World, Amazon’s MMO set on the mysterious island of Aeternum. In this tale, we follow King Aelstrom—voiced by none other than Arnold Schwarzenegger—who washes up on Aeternum’s shores after a brutal storm annihilates his fleet. Aelstrom is a man who has spent his entire life conquering and expanding his empire, but now, in a land where no one can truly die, he’s faced with a paradox. How do you conquer a kingdom where war has no end and death is meaningless?
Image: MGM Amazon
Opposing him is King Zimah (Gabriel Luna), a ruler who has long since embraced the island’s eternal nature. Unlike Aelstrom, Zimah has come to understand the futility of endless war. Time after time, Aelstrom charges into battle, only to fall and rise again, unable to escape the cycle he himself created. Through his encounters with Zimah, he’s forced to confront the true nature of his ambition—was it ever about ruling, or was it simply about the fight itself?
Image: MGM Amazon
The episode is visually stunning, capturing the ethereal beauty and haunting isolation of Aeternum. But more than that, it’s a masterclass in storytelling, using the lore of New World to explore deeper themes of purpose, pride, and the search for meaning beyond power.
Why You Should Watch Secret Level on Amazon Prime
If you’ve ever lost yourself in the worlds of video games, Secret Level is something you need to check out. Each episode is a deep dive into a beloved gaming universe, but you don’t need to have played the games to appreciate the stories. These aren’t just rehashed plots or cutscene compilations—they’re thoughtful, beautifully crafted narratives that stand on their own.
For me, New World: The Once and Future King was a standout, blending action, philosophy, and a touch of mythic grandeur. But the whole series is a love letter to gaming history, from retro classics to modern epics. If, like me, you grew up watching video games evolve from simple dots on a screen to fully realized worlds, this show will hit that sweet spot between nostalgia and discovery.
So grab your controller—or in this case, your remote—and dive into Secret Level, streaming now on Amazon Prime. You won’t regret it!
Sometimes, you have an idea so out there, you just have to run with it. That’s exactly what happened with my latest experiment—writing, editing, and publishing a book in under 24 hours. Yes, you read that right: Gizmos and Gadgets in Cockney by Matt Porter went from a concept swirling in my head to a fully published book faster than you can say “Bob’s your uncle.” Now, before you start expecting War and Peace or something that’ll win a Pulitzer, let me set the record straight: this book is meant to be a laugh. So, get that tongue planted firmly in your cheek and read on!
A Silly Idea Turned Into Reality
I’ve always loved Cockney rhyming slang. There’s something so playful and creative about it, and being a tech nerd, I thought, “Why not merge the two?” With that spark of inspiration and a challenge I set for myself, the idea was born: a humorous book that reimagines the world of tech with Cockney flair. Gizmos and Gadgets in Cockney would be a light, fun read for anyone who’s ever wondered what you’d call a smartphone (a “dog”) or a smart speaker (a “chirper”) in the East End’s colourful lingo.
But then I upped the stakes: I decided to see if I could write, edit, and publish the whole thing in less than 24 hours. Why? Because life’s too short not to try ridiculous things.
You can buy and read Gizmos and Gadgets in Cockney right now and very soon in physical paperback at https://amzn.to/40QzUnI
Don’t Expect High Art—This Is Pure, Unfiltered Fun
Let’s be clear: you’re not about to read a literary masterpiece. This isn’t War and Peace or The Great Gatsby. It’s more like a mate telling you stories down the pub, but instead of talking about football, I’m rambling about gadgets and tech in Cockney slang. This book was written fast, with lots of tea, laughter, and a “who-cares-if-it’s-not-perfect” attitude. If you’re looking for a deep exploration of tech or a polished manual, you might be barking up the wrong tree.
But if you’re after a book that doesn’t take itself seriously, one that pokes fun at tech jargon while teaching you some cheeky Cockney phrases, this might be your cup of rosie-lee.
The Writing Process: Fuelled by Tea and Banter
Once the idea hit me, I got to work with one goal: get it done before the clock ran out. I wrote chapter after chapter, each filled with witty slang, light-hearted anecdotes, and ridiculous comparisons between tech gadgets and everyday London life. Need to know why Wi-Fi is like a “Skyhook” or why a computer’s operating system is the “Guv’nor”? I’ve got you covered.
To keep it fun and breezy, I didn’t worry too much about polishing every sentence. It was all about the charm, the humour, and the Cockney twist. The result? A book that feels like a good ol’ natter with a mate—unpolished, maybe a bit rough around the edges, but full of character.
Editing and Formatting: It’s Good Enough
I gave the manuscript a quick once-over (yes, quick), fixing the obvious typos and ensuring the Cockney slang made sense. But did I spend hours agonising over sentence structure or tweaking every paragraph? Absolutely not. This was about speed and spirit, not perfection. Think of it like street food: messy, but oh-so-satisfying.
I also threw in a handy Cockney slang glossary at the end, so you can brush up on your rhyming slang while giggling at the tech comparisons.
The Cover: Simple, Bold, and Straight to the Point
When you’ve only got 24 hours, you don’t spend ages designing a cover that rivals The Da Vinci Code. I kept it simple and bold, with the title front and centre: Gizmos and Gadgets in Cockney by Matt Porter. The cover hints at the humour inside without giving too much away—exactly how I like it.
Publishing: The Final Countdown
With just minutes to spare, I uploaded the book to the publishing platform, hit “Publish,” and breathed a sigh of relief. I did it! A fully published book in less than a day.
Why I Did It
Let’s face it, we all overthink things sometimes. This project was a reminder to embrace spontaneity, take risks, and have fun with creativity. You don’t always need months of preparation or endless rewrites to make something worth sharing. Sometimes, done is better than perfect.
Gizmos and Gadgets in Cockney isn’t meant to change your life, but it just might make you chuckle, and that’s good enough for me.
What to Expect When You Read It
Lots of laughs: If you’ve ever struggled to explain tech to your nan or been baffled by a new gadget, you’ll feel right at home.
Cockney charm: From “whirligigs” to “dog and bones,” the slang is in full force.
Zero seriousness: This book is pure entertainment, so don’t come looking for an academic breakdown of microchips.
Final Thoughts: Take It with a Pinch of Salt (and a cup of ‘rosie’)
If you’re the kind of reader who enjoys a bit of banter, a bit of tech, and a whole lot of Cockney rhyming slang, this book is for you. But remember: it’s all in good fun. Don’t take it too seriously—just sit back, grab a cuppa, and enjoy the ride.
So, there you have it. My little 24-hour experiment, wrapped up and ready for you to enjoy. Gizmos and Gadgets in Cockney is out now on Kindle and will be available very soon in paperback (As soon as I have approved the… Proof), and I hope it brings you as many laughs reading it as I had writing it.
Cheers,
Matt Porter
February 2025
📚 Want a bit of tech banter with a Cockney twist? Grab your copy of Gizmos and Gadgets in Cockney on Kindle now, and don’t forget to keep that tongue firmly in cheek.