Category Archives: Ai Art

How I Wrote an Retro 80s-Inspired Adventure Game About The KLF

If you grew up in the 1980s, you’ll remember that unmistakable feeling of loading a game on your ZX Spectrum, Commodore 64, or BBC Micro. The hypnotic screech of the cassette loading, the colour bars flickering on screen, and that eternal moment of suspense — would it load this time, or had the tape stretched just enough to doom you to a R Tape Loading Error?

Loading the KLF Adventure
Loading the KLF Adventure

Fast forward to the 2020s and, somewhere between my love of retro computing, The KLF’s music, and an itch to make something creative, I decided: I’m going to write a text adventure game. Not just any text adventure, but one dripping with late-night 80s energy, pop culture references, and a healthy dose of KLF mythology.

The KLF Adventure Begins
The KLF Adventure Begins

It started innocently enough — I wanted to relive the magic of the Scott Adams-style adventures I played as a kid. Those games weren’t about graphics; they were about imagination. Every location, every object, every strange instruction was something you had to picture in your head. And if you were a bit obsessive (guilty), you’d spend hours mapping every room on graph paper.

Finding the Right Ingredients

The KLF have always been masters of mystery — their story threads through pop hits, art projects, strange performances, and burning a million pounds on a remote Scottish island. That mix of chaos, humour, and myth-making was perfect for a game world.

I started building a map: fictional places merged with real ones from KLF history. Bold Street in Liverpool. The Cavern Club in the 1960s. A boathouse with a roaring fire. And, naturally, Trancentral — the spiritual HQ of The KLF. I even included surreal locations like the “Little Fluffy Cloud Factory” and “Maze of Caves” for that dreamlike adventure feel.

Travel Back in Time to The Cavern Club in 1961
Travel Back in Time to The Cavern Club in 1961

The NPCs? Oh, they had to be special. Sigmund Freud gives cryptic instructions. Ivan Pavlov demands you “Lie Down” before telling you to “Keep Calm”. Even Denzil the Baker makes an appearance, along with other nods that KLF fans will appreciate.

Building It Like It’s 1984 — With a 2025 Twist

I didn’t just want to write about the 80s — I wanted it to feel like the 80s. So I coded the game in a modern environment but kept the old-school constraints: short descriptions, tight vocabulary, and a parser that understands commands like GO NORTH, GET TICKET, or SAY CHILLOUT.

Don't get stuck in the record industry execs meeting!!!
Don’t get stuck in the record industry execs meeting!!!

But here’s the twist — I didn’t do it alone. My coding partners were Gemini CLI and OpenAI Codex, coding with me directly in my command line. The imagery was created using ChatGPT, with animations by Midjourney. The music came courtesy of Suno, while the sound effects were crafted by ElevenLabs. Together, these AI tools became my team of coders, designers, composers, and consultants, enabling me to bring this game to life in a way that would have been impossible on my own.

And because I couldn’t resist going full retro, I’ve also been experimenting with encoding the game into audio so it can be loaded into a ZX Spectrum emulator straight from a physical cassette tape. Because why not?

Timeslips abound in Bold Street with alternate timelines showing Mick Hucknall driving the Ice Kream Van!
Timeslips abound in Bold Street with alternate timelines showing Mick Hucknall driving the Ice Kream Van!

The Result

What emerged is The KLF Adventure — part game, part interactive art piece, and part love letter to the days when imagination did the heavy lifting. It’s an 80s-inspired world you can explore, puzzle over, and get gloriously lost in. It rewards curiosity, nods knowingly to KLF lore, and might just make you say “What Time Is Love?” at least once.

For me, this wasn’t just a coding project. It was a way of reconnecting with that kid who sat cross-legged in front of a rubber-keyed Spectrum, waiting for the next adventure to begin. Only now, I’m the one writing the adventure — with a 21st-century team of AIs by my side.

You can even find me in the game... But where?
You can even find me in the game… But where?

If you fancy diving in, the game is live at klfgame.co.uk. Just remember: keep your wits about you, don’t trust every whisper, and above all… CHILLOUT. Twice.

A Futuristic Fusion of Art and AI: Ai-Da Robot Joins the Royal Institution Christmas Lectures

It’s that time of the year again when the spirit of Christmas mingles with the thrill of scientific exploration. The Royal Institution Christmas Lectures, a cornerstone of British festive tradition since their first broadcast in 1936, are set to make history this year. In an unprecedented move, the lectures will feature Ai-Da Robot, the world’s first ultra-realistic robot artist, marking a significant milestone in the intersection of art and artificial intelligence.

This year’s lectures, titled “The Truth About AI,” are poised to demystify the often complex and misunderstood world of artificial intelligence. Joining Mike Wooldridge, Professor of Artificial Intelligence at Oxford University, Ai-Da Robot will not only contribute to the conversation but also demonstrate her unique artistic abilities. The lectures promise a rare glimpse into how groundbreaking AI technology operates, with Ai-Da set to reveal a painting of Professor Wooldridge at the lecture’s conclusion.

Ai-Da’s participation is not just a novelty; it’s a testament to the evolving capabilities of AI in creative fields. Her presence continues the legacy of esteemed scientists like Sir David Attenborough and Richard Dawkins, who have graced the Christmas Lectures in the past. However, Ai-Da brings a new dimension, blending the lines between human creativity and machine intelligence.

The 2023 Christmas Lectures will be broadcast on the BBC, offering viewers a chance to partake in this extraordinary blend of science, art, and festive cheer. Ai-Da’s role in these lectures is not just as a performer but as an educator, aiming to inspire the next generation at the intersection of technology and art.

The inclusion of Ai-Da Robot in the Royal Institution Christmas Lectures is more than just a technological showcase; it’s a meaningful exploration of AI’s role in our society and its potential to influence various aspects of our lives, from art to more technical realms. It’s a reminder that the future of AI is not just about algorithms and data, but also about creativity, empathy, and understanding.

This year the lectures are being live-streamed at a variety of locations around the UK

You can watch the Christmas lectures in the UK on BBC4 at 8pm on 26th, 27th and 28th December 2023. It will also be available on BBC iPlayer.

Are You Not Entertained!!? Stable Diffusion and AI-Art using Text to Image Natural Language Processing

I’ve been playing with a number of Text to Image AI art systems over the past couple of months. One has captured my imagination due to its Open Source model.

I even trained ‘Stable Diffusion’ with my own likeness, which has been a most interesting and exciting process.  Read on to find out what these systems are and how they work and enjoy the images that were all created using Stable Diffusion 1.5.

Text-to-image AI art is a type of art that uses artificial intelligence (AI) algorithms to generate images based on text input. This type of art is gaining popularity among artists and art enthusiasts because it allows for the creation of unique, one-of-a-kind images that would be difficult or impossible to create manually.

To create text-to-image AI art, an artist first inputs a piece of text, such as a sentence or a paragraph, into the AI algorithm. The algorithm then uses natural language processing (NLP) techniques to understand the meaning of the text and generate an image that represents the text. This can be done using a variety of techniques, such as deep learning, neural networks, or other AI algorithms.

One of the key benefits of text-to-image AI art is that it allows artists to create highly detailed and complex images. The AI algorithms are able to generate a wide range of variations and details, resulting in images that are rich and varied. This makes text-to-image AI art ideal for creating art that is realistic, surreal, or abstract.

Another benefit of text-to-image AI art is that it allows artists to create art that is based on a specific theme or concept. By inputting a paragraph of text that describes a particular scene or idea, the AI algorithm can generate an image that represents that scene or idea. This allows artists to create art that is based on a specific concept, rather than just creating random images.

Text-to-image AI art is also becoming more popular because it allows artists to create art more quickly and efficiently. By using AI algorithms, artists can generate a large number of images in a short amount of time, allowing them to experiment with different ideas and concepts without spending hours or days creating each image by hand.

In conclusion, text-to-image AI art is a fascinating and exciting new form of art that is gaining popularity among artists and art enthusiasts. By using AI algorithms, artists are able to create highly detailed and complex images that are based on specific themes or concepts. This type of art allows for a level of creativity and flexibility that was previously impossible, and it is likely to continue to grow and evolve in the future.