Tag Archives: gaming history

How I Wrote an Retro 80s-Inspired Adventure Game About The KLF

If you grew up in the 1980s, you’ll remember that unmistakable feeling of loading a game on your ZX Spectrum, Commodore 64, or BBC Micro. The hypnotic screech of the cassette loading, the colour bars flickering on screen, and that eternal moment of suspense — would it load this time, or had the tape stretched just enough to doom you to a R Tape Loading Error?

Loading the KLF Adventure
Loading the KLF Adventure

Fast forward to the 2020s and, somewhere between my love of retro computing, The KLF’s music, and an itch to make something creative, I decided: I’m going to write a text adventure game. Not just any text adventure, but one dripping with late-night 80s energy, pop culture references, and a healthy dose of KLF mythology.

The KLF Adventure Begins
The KLF Adventure Begins

It started innocently enough — I wanted to relive the magic of the Scott Adams-style adventures I played as a kid. Those games weren’t about graphics; they were about imagination. Every location, every object, every strange instruction was something you had to picture in your head. And if you were a bit obsessive (guilty), you’d spend hours mapping every room on graph paper.

Finding the Right Ingredients

The KLF have always been masters of mystery — their story threads through pop hits, art projects, strange performances, and burning a million pounds on a remote Scottish island. That mix of chaos, humour, and myth-making was perfect for a game world.

I started building a map: fictional places merged with real ones from KLF history. Bold Street in Liverpool. The Cavern Club in the 1960s. A boathouse with a roaring fire. And, naturally, Trancentral — the spiritual HQ of The KLF. I even included surreal locations like the “Little Fluffy Cloud Factory” and “Maze of Caves” for that dreamlike adventure feel.

Travel Back in Time to The Cavern Club in 1961
Travel Back in Time to The Cavern Club in 1961

The NPCs? Oh, they had to be special. Sigmund Freud gives cryptic instructions. Ivan Pavlov demands you “Lie Down” before telling you to “Keep Calm”. Even Denzil the Baker makes an appearance, along with other nods that KLF fans will appreciate.

Building It Like It’s 1984 — With a 2025 Twist

I didn’t just want to write about the 80s — I wanted it to feel like the 80s. So I coded the game in a modern environment but kept the old-school constraints: short descriptions, tight vocabulary, and a parser that understands commands like GO NORTH, GET TICKET, or SAY CHILLOUT.

Don't get stuck in the record industry execs meeting!!!
Don’t get stuck in the record industry execs meeting!!!

But here’s the twist — I didn’t do it alone. My coding partners were Gemini CLI and OpenAI Codex, coding with me directly in my command line. The imagery was created using ChatGPT, with animations by Midjourney. The music came courtesy of Suno, while the sound effects were crafted by ElevenLabs. Together, these AI tools became my team of coders, designers, composers, and consultants, enabling me to bring this game to life in a way that would have been impossible on my own.

And because I couldn’t resist going full retro, I’ve also been experimenting with encoding the game into audio so it can be loaded into a ZX Spectrum emulator straight from a physical cassette tape. Because why not?

Timeslips abound in Bold Street with alternate timelines showing Mick Hucknall driving the Ice Kream Van!
Timeslips abound in Bold Street with alternate timelines showing Mick Hucknall driving the Ice Kream Van!

The Result

What emerged is The KLF Adventure — part game, part interactive art piece, and part love letter to the days when imagination did the heavy lifting. It’s an 80s-inspired world you can explore, puzzle over, and get gloriously lost in. It rewards curiosity, nods knowingly to KLF lore, and might just make you say “What Time Is Love?” at least once.

For me, this wasn’t just a coding project. It was a way of reconnecting with that kid who sat cross-legged in front of a rubber-keyed Spectrum, waiting for the next adventure to begin. Only now, I’m the one writing the adventure — with a 21st-century team of AIs by my side.

You can even find me in the game... But where?
You can even find me in the game… But where?

If you fancy diving in, the game is live at klfgame.co.uk. Just remember: keep your wits about you, don’t trust every whisper, and above all… CHILLOUT. Twice.

Secret Level: A Love Letter to Gamers, Past and Present

From the moment I first laid eyes on Pac-Man as a kid, weaving that little yellow guy through a maze of ghosts, I was hooked. Video games have been a constant presence in my life, evolving alongside me from the pixelated sprites of the ‘80s to the photorealistic worlds we now explore. So when I stumbled upon Secret Level on Amazon Prime, it immediately captured my imagination. A series dedicated to telling cinematic, thought-provoking stories within the universes of video games? That’s exactly the kind of thing that speaks to someone like me—someone who has journeyed through countless digital worlds, from Pac-Man to Cyberpunk 2077, from Doom to New World.

This anthology series, created by Deadpool director Tim Miller, taps into the rich lore of some of the biggest gaming franchises, giving us fresh, compelling narratives that go beyond button-mashing and high scores. It’s the kind of storytelling that validates gaming as an art form, weaving together action, philosophy, and imagination into something truly special. And no episode encapsulates this better than New World: The Once and Future King—a breathtaking tale of ambition, power, and the price of eternity.

New World: The Once and Future King – A Warrior’s Struggle Against Time Itself

This episode takes us into the world of New World, Amazon’s MMO set on the mysterious island of Aeternum. In this tale, we follow King Aelstrom—voiced by none other than Arnold Schwarzenegger—who washes up on Aeternum’s shores after a brutal storm annihilates his fleet. Aelstrom is a man who has spent his entire life conquering and expanding his empire, but now, in a land where no one can truly die, he’s faced with a paradox. How do you conquer a kingdom where war has no end and death is meaningless?

Secret Level: A Love Letter to Gamers, Past and Present
Image: MGM Amazon

Opposing him is King Zimah (Gabriel Luna), a ruler who has long since embraced the island’s eternal nature. Unlike Aelstrom, Zimah has come to understand the futility of endless war. Time after time, Aelstrom charges into battle, only to fall and rise again, unable to escape the cycle he himself created. Through his encounters with Zimah, he’s forced to confront the true nature of his ambition—was it ever about ruling, or was it simply about the fight itself?

Secret Level: A Love Letter to Gamers, Past and Present
Image: MGM Amazon

The episode is visually stunning, capturing the ethereal beauty and haunting isolation of Aeternum. But more than that, it’s a masterclass in storytelling, using the lore of New World to explore deeper themes of purpose, pride, and the search for meaning beyond power.

Why You Should Watch Secret Level on Amazon Prime

If you’ve ever lost yourself in the worlds of video games, Secret Level is something you need to check out. Each episode is a deep dive into a beloved gaming universe, but you don’t need to have played the games to appreciate the stories. These aren’t just rehashed plots or cutscene compilations—they’re thoughtful, beautifully crafted narratives that stand on their own.

For me, New World: The Once and Future King was a standout, blending action, philosophy, and a touch of mythic grandeur. But the whole series is a love letter to gaming history, from retro classics to modern epics. If, like me, you grew up watching video games evolve from simple dots on a screen to fully realized worlds, this show will hit that sweet spot between nostalgia and discovery.

So grab your controller—or in this case, your remote—and dive into Secret Level, streaming now on Amazon Prime. You won’t regret it!