Tag Archives: imagination

Why This Minimalist Magnetic Toy Is Taking Over Creative Play

There is a quiet shift happening in the world of toys. Away from noisy plastics and fixed instructions, and towards objects that invite imagination, patience and pride of place. The TRIDO Laguna range sits firmly in that space, and it is easy to see why it is gaining so much attention.

Created by TRIDO, Laguna is a premium magnetic construction set designed not around winning or finishing, but around thinking, building and displaying. It is less about knock-it-down play and more about creating something worth keeping on the shelf.

Why This Minimalist Magnetic Toy Is Taking Over Creative Play
Why This Minimalist Magnetic Toy Is Taking Over Creative Play

Built for Expression, Not Instructions

At the heart of every Laguna set are TRIDO’s distinctive geometric forms. Octahedrons, tetrahedrons and half-tetrahedrons, each engineered to connect on every side. Strong internal magnets mean pieces snap together effortlessly, giving complete freedom to explore form, balance and symmetry without frustration.

There are no instructions to follow and no final model to replicate. Instead, children are encouraged to experiment, rebuild and refine. It turns play into a creative process rather than a task, which is a refreshing change from many construction toys that funnel children towards a single outcome.

Why This Minimalist Magnetic Toy Is Taking Over Creative Play
Why This Minimalist Magnetic Toy Is Taking Over Creative Play

A Toy That Feels at Home in Grown-Up Spaces

One of the standout aspects of the Laguna range is its visual design. The calm, modern colourway feels deliberate and considered, making it something that happily lives in a family space rather than being hidden away in a toy box.

This is a magnetic construction toy that invites display. Finished builds feel sculptural, and with the included magnetic eyes, creations can become expressive characters as well as abstract forms. It blurs the line between toy, art object and learning tool in a way that feels genuinely thoughtful.

Why This Minimalist Magnetic Toy Is Taking Over Creative Play
Why This Minimalist Magnetic Toy Is Taking Over Creative Play

Open-Ended Play With Real Benefits

Laguna is designed for children aged three and up, and the benefits go well beyond entertainment. Open-ended play supports imagination, confidence and problem-solving, while naturally introducing early STEM concepts such as geometry and spatial awareness.

Fine motor skills are developed through precise placement and balance, and the lack of rules makes it equally suitable for independent play or collaborative family sessions. It is also completely screen free, which feels increasingly important in modern homes.

All pieces are made from durable, non-toxic ABS plastic with smooth, rounded edges, designed to last through years of use without losing their appeal.

Three Sizes to Grow With Your Creativity

The Laguna range is available in three sizes, making it easy to choose a set that fits both budget and ambition.

Laguna Small
A compact introduction to TRIDO, ideal for younger children, travel or gift giving.
12 pieces. £44.90

Laguna Medium
More pieces allow for more complex designs, characters and storytelling.
24 pieces. £79.90

Laguna Large
The most expansive set, perfect for collaborative play, classrooms or long creative sessions.
34 pieces. £129.00

Each size builds on the same core idea, meaning sets can be combined as creativity grows.

More Than a Magnetic Construction Set

TRIDO Laguna shows that magnetic construction toys do not have to be about speed or destruction. By focusing on art, imagination and thoughtful design, it creates something that grows with the child and continues to feel relevant well beyond the early years.

Laguna Small, Medium and Large are available now from trido.uk. For families looking for a toy that encourages creativity without noise or screens, this minimalist magnetic set makes a very strong case for itself.

How I Wrote an Retro 80s-Inspired Adventure Game About The KLF

If you grew up in the 1980s, you’ll remember that unmistakable feeling of loading a game on your ZX Spectrum, Commodore 64, or BBC Micro. The hypnotic screech of the cassette loading, the colour bars flickering on screen, and that eternal moment of suspense — would it load this time, or had the tape stretched just enough to doom you to a R Tape Loading Error?

Loading the KLF Adventure
Loading the KLF Adventure

Fast forward to the 2020s and, somewhere between my love of retro computing, The KLF’s music, and an itch to make something creative, I decided: I’m going to write a text adventure game. Not just any text adventure, but one dripping with late-night 80s energy, pop culture references, and a healthy dose of KLF mythology.

The KLF Adventure Begins
The KLF Adventure Begins

It started innocently enough — I wanted to relive the magic of the Scott Adams-style adventures I played as a kid. Those games weren’t about graphics; they were about imagination. Every location, every object, every strange instruction was something you had to picture in your head. And if you were a bit obsessive (guilty), you’d spend hours mapping every room on graph paper.

Finding the Right Ingredients

The KLF have always been masters of mystery — their story threads through pop hits, art projects, strange performances, and burning a million pounds on a remote Scottish island. That mix of chaos, humour, and myth-making was perfect for a game world.

I started building a map: fictional places merged with real ones from KLF history. Bold Street in Liverpool. The Cavern Club in the 1960s. A boathouse with a roaring fire. And, naturally, Trancentral — the spiritual HQ of The KLF. I even included surreal locations like the “Little Fluffy Cloud Factory” and “Maze of Caves” for that dreamlike adventure feel.

Travel Back in Time to The Cavern Club in 1961
Travel Back in Time to The Cavern Club in 1961

The NPCs? Oh, they had to be special. Sigmund Freud gives cryptic instructions. Ivan Pavlov demands you “Lie Down” before telling you to “Keep Calm”. Even Denzil the Baker makes an appearance, along with other nods that KLF fans will appreciate.

Building It Like It’s 1984 — With a 2025 Twist

I didn’t just want to write about the 80s — I wanted it to feel like the 80s. So I coded the game in a modern environment but kept the old-school constraints: short descriptions, tight vocabulary, and a parser that understands commands like GO NORTH, GET TICKET, or SAY CHILLOUT.

Don't get stuck in the record industry execs meeting!!!
Don’t get stuck in the record industry execs meeting!!!

But here’s the twist — I didn’t do it alone. My coding partners were Gemini CLI and OpenAI Codex, coding with me directly in my command line. The imagery was created using ChatGPT, with animations by Midjourney. The music came courtesy of Suno, while the sound effects were crafted by ElevenLabs. Together, these AI tools became my team of coders, designers, composers, and consultants, enabling me to bring this game to life in a way that would have been impossible on my own.

And because I couldn’t resist going full retro, I’ve also been experimenting with encoding the game into audio so it can be loaded into a ZX Spectrum emulator straight from a physical cassette tape. Because why not?

Timeslips abound in Bold Street with alternate timelines showing Mick Hucknall driving the Ice Kream Van!
Timeslips abound in Bold Street with alternate timelines showing Mick Hucknall driving the Ice Kream Van!

The Result

What emerged is The KLF Adventure — part game, part interactive art piece, and part love letter to the days when imagination did the heavy lifting. It’s an 80s-inspired world you can explore, puzzle over, and get gloriously lost in. It rewards curiosity, nods knowingly to KLF lore, and might just make you say “What Time Is Love?” at least once.

For me, this wasn’t just a coding project. It was a way of reconnecting with that kid who sat cross-legged in front of a rubber-keyed Spectrum, waiting for the next adventure to begin. Only now, I’m the one writing the adventure — with a 21st-century team of AIs by my side.

You can even find me in the game... But where?
You can even find me in the game… But where?

If you fancy diving in, the game is live at klfgame.co.uk. Just remember: keep your wits about you, don’t trust every whisper, and above all… CHILLOUT. Twice.